Difference between revisions of "Weapon:Sniper Rifle"

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* Causes locational damage.
 
* Causes locational damage.
 
* Headshots count double when it comes to damage.
 
* Headshots count double when it comes to damage.
* Legshots inflict half damage, but cause people to become [[Status:Crippled|Crippled]].  The harder the shot, the more prounounced the effect.
+
* Legshots inflict half damage, but cause people to become [[Status:Crippled|Crippled]].  A minimum charge legshot causes a 10% movement penalty relative to the base class player speed.  A maximum charge legshot causes a 50% movement penalty.
 
* Legshots contribute to frags.  See the [[Personal Scoring]] page for details.
 
* Legshots contribute to frags.  See the [[Personal Scoring]] page for details.
  
 
==Animation==
 
==Animation==
 
[[Animation:Sniper Rifle|Sniper Rifle]]
 
[[Animation:Sniper Rifle|Sniper Rifle]]

Revision as of 13:47, 23 December 2005

Content

Charge Time

  • 7 seconds is roughly full charge

Damage

  • Min charge headshot: ~100
  • Min charge bodyshot: ~50
  • Min charge legshot: ~24
  • Full charge headshot: ~756
  • Full charge bodyshot: 360
  • Full charge legshot: 180
  • Interpolate between the two extremes to find damage for charges in between.

Rate of Fire

  • x shots per second (should be slightly quicker to fire than TFC, by cutting down on the pause between shots).

Ammo

Special

  • Causes locational damage.
  • Headshots count double when it comes to damage.
  • Legshots inflict half damage, but cause people to become Crippled. A minimum charge legshot causes a 10% movement penalty relative to the base class player speed. A maximum charge legshot causes a 50% movement penalty.
  • Legshots contribute to frags. See the Personal Scoring page for details.

Animation

Sniper Rifle