Difference between revisions of "Mapping Resources"

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m (New page: C&P of Intrepid's post in Mapping. Not doing it tonite because I don't wanna convert all of those bbcode links to wiki format at 12:20 AM.)
 
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C&P of Intrepid's post in Mapping. Not doing it tonite because I don't wanna convert all of those bbcode links to wiki format at 12:20 AM.
 
C&P of Intrepid's post in Mapping. Not doing it tonite because I don't wanna convert all of those bbcode links to wiki format at 12:20 AM.
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 +
- [http://nagual7.free.fr/HourPitores_HL2.zip HourPitores]  - Medium texture pack of Industrial and Natural textures - DL 1 <br>
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- dr Zaius' FF Pack - Medium pack of team-colored Fortess textures - DL 1 <br>
 +
- ARCRUX - Small texture pack with a sci-fi theme by spineroyal - DL 1<br>
 +
- berneyboy - Large texture pack with urban and natural themes - DL 1<br>
 +
- cncr04s* - Huge (1800+) texture pack with everything - DL 1<br>
 +
- GambiT's Texture Pack - Our own GambiT's pack of FF textures - DL 1<br>
 +
- vartaxe - Concreter Wall texture - DL 1<br>
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 +
* - See Beetle's post below if you encounter problems with this texture pack.
 +
 +
 +
Installation: Place the folder containing the textures in your 'half-life 2 deathmatch\hl2mp\materials\' folder (or if you are mapping for another mod, use that mod's 'materials\' folder)<br>
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 +
Model/Prefab Resources:<br>
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- FPSBanana Skins - Assorted skins for Source<br>
 +
- HL2world forums - Forum post with some indoor models<br>
 +
- HL2world - Assorted hl2 models<br>
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- Snarkpit Models - ~a dozen models for source<br>
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- Snarkpit prefabs - Over fifty assorted Source prefabs<br>
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 +
Feedback:<br>
 +
- The Snarkpit - HL1/2 community site where you can post your map and people can leave feedback<br>
 +
- Mapcore Forums - Mostly-HL2 FPS forums who critique eachothers' maps<br>
 +
- HL2world Forums - Fairly active HL2 mapping forums where you can ask questions<br>
 +
 +
Tutorials:<br>
 +
- Valve Developer Community - Valve's mapping website with some tutorials<br>
 +
- The Snarkpit - HL1/2 community site with many tutorials, forums and comments<br>
 +
- Migandi.org.uk's Editing Site - Ugly site with nearly 200 Source tutorials<br>
 +
- Gamewag's Tutorials - Massive, quality tutorial database<br>
 +
- Edit Life's Tutorials - Accessable, clear tutorials database<br>
 +
- Interlopers.net Tutorials - Many tutorials with responses and pictures<br>
 +
- DOD Federation Tutorials - Many many tutorials listed<br>
 +
- TWHL Tutorials - About one dozen tutorials for Source<br>
 +
- Import Realistic Terrain - Create terrain based on real locations in the US in another program and import it into Hammer<br>
 +
-SGware.be Tutorials - FF tutorials on loading Screens and Lua commands<br>
 +
 +
Mapping Theory<br>
 +
- Deathmatch Encyclopedia Articles - Matt Breit's excellent and interesting tutorials/discussions on level design and theory.<br>
 +
- Multiplayer Level Design - A study of the commonalities between successful multiplayer maps and their design<br>
 +
- Level Design Musings - CliffyB's thoughts on level design, from general to gametype to sound and more.<br>
 +
 +
Gametype Tips:<br>
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- CTF Mapping - The Unreal Wiki's suggestions for building CTF maps.<br>
 +
- Elements of CTF Style - Suggestions for CTF level design.<br>
 +
- CTF Tutorial - Planet Unreal's CTF tutorial<br>
 +
 +
Other:<br>
 +
- JMC's TFC Map Zone - Database with reviews of hundreds of TFC maps<br>
 +
- Valve Editing Resource Center - Forums where people ask many mapping questions<br>
 +
- Handzman's Decals - Custom decals created for FF (flag arrows, etc.)<br>
 +
- Bumgravy and PHISH's Waterfall - A waterfall prefab by our own Bumgravy and PHISH!<br>
 +
- Valve's Sky list - List of the skies available in HL2, CS and EP1 with visuals<br>
 +
- HL Programs - Assorted viewer/adjusting/etc. programs, mainly directed at HL but many work for HL2<br>
 +
- Displacement Editor - Tool to create Quake3 style patches/curvy displacements<br>
 +
- HL Programs - Assorted external tools to help with mapping (viewers, etc.) - mainly for HL, but many work for HL2.<br>

Revision as of 10:51, 26 February 2008

C&P of Intrepid's post in Mapping. Not doing it tonite because I don't wanna convert all of those bbcode links to wiki format at 12:20 AM.

- HourPitores - Medium texture pack of Industrial and Natural textures - DL 1
- dr Zaius' FF Pack - Medium pack of team-colored Fortess textures - DL 1
- ARCRUX - Small texture pack with a sci-fi theme by spineroyal - DL 1
- berneyboy - Large texture pack with urban and natural themes - DL 1
- cncr04s* - Huge (1800+) texture pack with everything - DL 1
- GambiT's Texture Pack - Our own GambiT's pack of FF textures - DL 1
- vartaxe - Concreter Wall texture - DL 1

  • - See Beetle's post below if you encounter problems with this texture pack.


Installation: Place the folder containing the textures in your 'half-life 2 deathmatch\hl2mp\materials\' folder (or if you are mapping for another mod, use that mod's 'materials\' folder)

Model/Prefab Resources:
- FPSBanana Skins - Assorted skins for Source
- HL2world forums - Forum post with some indoor models
- HL2world - Assorted hl2 models
- Snarkpit Models - ~a dozen models for source
- Snarkpit prefabs - Over fifty assorted Source prefabs

Feedback:
- The Snarkpit - HL1/2 community site where you can post your map and people can leave feedback
- Mapcore Forums - Mostly-HL2 FPS forums who critique eachothers' maps
- HL2world Forums - Fairly active HL2 mapping forums where you can ask questions

Tutorials:
- Valve Developer Community - Valve's mapping website with some tutorials
- The Snarkpit - HL1/2 community site with many tutorials, forums and comments
- Migandi.org.uk's Editing Site - Ugly site with nearly 200 Source tutorials
- Gamewag's Tutorials - Massive, quality tutorial database
- Edit Life's Tutorials - Accessable, clear tutorials database
- Interlopers.net Tutorials - Many tutorials with responses and pictures
- DOD Federation Tutorials - Many many tutorials listed
- TWHL Tutorials - About one dozen tutorials for Source
- Import Realistic Terrain - Create terrain based on real locations in the US in another program and import it into Hammer
-SGware.be Tutorials - FF tutorials on loading Screens and Lua commands

Mapping Theory
- Deathmatch Encyclopedia Articles - Matt Breit's excellent and interesting tutorials/discussions on level design and theory.
- Multiplayer Level Design - A study of the commonalities between successful multiplayer maps and their design
- Level Design Musings - CliffyB's thoughts on level design, from general to gametype to sound and more.

Gametype Tips:
- CTF Mapping - The Unreal Wiki's suggestions for building CTF maps.
- Elements of CTF Style - Suggestions for CTF level design.
- CTF Tutorial - Planet Unreal's CTF tutorial

Other:
- JMC's TFC Map Zone - Database with reviews of hundreds of TFC maps
- Valve Editing Resource Center - Forums where people ask many mapping questions
- Handzman's Decals - Custom decals created for FF (flag arrows, etc.)
- Bumgravy and PHISH's Waterfall - A waterfall prefab by our own Bumgravy and PHISH!
- Valve's Sky list - List of the skies available in HL2, CS and EP1 with visuals
- HL Programs - Assorted viewer/adjusting/etc. programs, mainly directed at HL but many work for HL2
- Displacement Editor - Tool to create Quake3 style patches/curvy displacements
- HL Programs - Assorted external tools to help with mapping (viewers, etc.) - mainly for HL, but many work for HL2.