Difference between revisions of "Class:Spy"
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* Slot 1: [[Weapon:Knife|Knife]] | * Slot 1: [[Weapon:Knife|Knife]] | ||
| − | * Slot 2: [[Weapon:Tranquiliser Gun|Tranquiliser]] | + | * Slot 2: [[Weapon:Tranquiliser Gun|Tranquiliser Gun]] |
| − | * Slot 3: [[Weapon:Double-barrelled Shotgun]] | + | * Slot 3: [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]] |
* Slot 4: [[Weapon:Nailgun|Nailgun]] | * Slot 4: [[Weapon:Nailgun|Nailgun]] | ||
* Slot 5: N/A | * Slot 5: N/A | ||
Revision as of 12:15, 1 October 2005
Content
Ze Spy.
Health and Armour
- Health maximum: 90
- Armour type: Yellow
- Armour on spawn: 25
- Armour maximum: 100
Movement
- Maximum speed: 300
Grenades
Weapons
- Slot 1: Knife
- Slot 2: Tranquiliser Gun
- Slot 3: Double-barrelled Shotgun
- Slot 4: Nailgun
- Slot 5: N/A
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 4
- Maximum: 4
- Discard: No
- At spawn: 40
- Maximum: 40
- Discard: No
- At spawn: 50
- Maximum: 100
- Discard: No
- At spawn: 10
- Maximum: 30
- Discard: Yes
- At spawn: 0
- Maximum: 15
- Discard: Yes
Special Command
- Brings up the Disguise Menu.
Special Abilities
- Disguise
- Class_Ability:Disguise_Removal
- The spy can tranquilise people using the Tranquiliser gun. See the page for details.
- The spy can disorientate and confuse enemies through the use of Gas Grenades. See the page for details.