Difference between revisions of "Lua Commands"

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==Interfacing with map entities==
 
==Interfacing with map entities==
*SpawnEntityAtPlayer
+
*CloseDoor
 
*FireOutput
 
*FireOutput
 +
*LockButton
 +
*LockDoor
 
*OpenDoor
 
*OpenDoor
*CloseDoor
+
*PressButton
 
*ToggleDoor
 
*ToggleDoor
*LockDoor
+
*SpawnEntityAtPlayer
 +
*UnlockButton
 
*UnlockDoor
 
*UnlockDoor
*LockButton
+
*UseEntity
*UnlockButton
 
*PressButton
 
  
 
==Finding Information about the Players==
 
==Finding Information about the Players==

Revision as of 08:31, 14 June 2006

Introduction

LUA Commands are functions LUA can use to call into game code to do something and usually return a result. These are also referred to as "entry points".

Communicating with player

  • BroadCastMessage
  • BroadCastMessageToPlayer
  • BroadCastSound
  • BroadCastSoundToPlayer
  • ConsoleToAll

Interfacing with map entities

  • CloseDoor
  • FireOutput
  • LockButton
  • LockDoor
  • OpenDoor
  • PressButton
  • ToggleDoor
  • SpawnEntityAtPlayer
  • UnlockButton
  • UnlockDoor
  • UseEntity

Finding Information about the Players

  • GetPlayerTeam
  • GetPlayerClass
  • GetPlayerName
  • NumPlayersOnTeam
  • GetPlayerOnTeam
  • NumPlayers
  • GetPlayer

Manipulating Players

  • AddAmmo
  • RemoveAmmo
  • AddArmor
  • AddHealth
  • AddFrags
  • MarkRadioTag

Manipulating Teams

Item/Flag related

  • DropItem
  • Pickup
  • PlayerHasItem
  • RemoveItem
  • Respawn
  • ReturnItem

Misc

  • IncludeScript
  • PrecacheModel
  • Random / rand
  • RespawnAllPlayers
  • SetModel

Map Location System