Difference between revisions of "Lua:info ff script mulch"

From Fortress Forever Wiki
Jump to navigationJump to search
m
(Removing all content from page)
 
Line 1: Line 1:
{{Infobox manual/Header}}
 
==Introduction==
 
An info_ff_script is a point-based scriptable entity.  If you are familiar with TFC's entities, this entity is ''somewhat'' similiar to [http://tf.valve-erc.com/kbase.php?id=1 info_tfgoals] and [http://tf.valve-erc.com/kbase.php?id=2 item_tfgoals]; however, the scriptability behind this entity makes it a great deal more flexibile.
 
  
info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room.
 
 
==Using info_ff_script's==
 
info_ff_script's are placed in a map through Hammer just like placing any point-based entity. If you are unfamiliar with this process, [http://www.whitehouse.gov suck a dick].
 
 
It is important that any info_ff_script have a name. You can give it a name in Hammer. The name you choose for the entity is what is used in your map's LUA file to tie the info_ff_script entity to an actual useable object in-game.
 
 
Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc.
 
 
==The Flexibility - The Confusion==
 
Because info_ff_script's can be used for such a wide array of purposes, the amount of ways to interact and retrieve information from them can be overwhelming.
 
{{Infobox manual/Footer}}
 
[[Category:Lua]]
 

Latest revision as of 14:34, 26 June 2009