Lua:SetTeamAllies
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Revision as of 14:51, 28 May 2006 by Mulchman MM (talk | contribs)
SetTeamAllies is used to ally one team to another.
The function only works within a .lua files startup() section
Example
function startup()
SetTeamAllies( BLUE_TEAM, 16 );
SetTeamAllies( YELLOW_TEAM, 4 );
end
Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally.
So,
EXAMPLE
SetTeamAllies( BLUE_TEAM, 16 );
tells BLUE TEAM to have an ally of YELLOW TEAM.
Similarly,
EXAMPLE
SetTeamAllies( YELLOW_TEAM, 4 );
tells YELLOW TEAM to have an ally of BLUE TEAM.
Listing of teams as their 'bitfield' value:
EXAMPLE
blue team: 4 red team: 8 yellow team: 16 green team: 32