Weapon:Medkit
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Friendly
- Healing someone that is < 100% of their health value to 100% is instant
- Healing someone that is >= 100% of their health value adds 5h per hit
Combat
- Hitting an enemy takes off 9 h, armour works as normal.
Rate of Fire
- x hits per second.
Infections
- Infections take the enemy's health down by 8 every ~2 seconds. This is taken directly from the health, with armour ignored.
Curing
- Teammates are cured instantly when hit by a friendly medic's medikit.