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- * If a player dies, a backpack is left behind that contains all the ammo he had when he d ...Defend / Invade Defend maps, the Capture Points can only be captured by a player holding the flag. As soon as a flag carrier touches the point, the CP will13 KB (2,165 words) - 22:15, 22 July 2016
- ...back effect for the Pyro and [[Pyro_Jump|can be used as a jetpack]] if the player is facing down while firing it.3 KB (520 words) - 03:20, 23 July 2016
- #REDIRECT [[TFC Player's Guide to FF]]38 bytes (6 words) - 03:20, 23 July 2016
- ==player_onuse ( player )== This callback is called whenever the player presses the ''USE'' button.469 bytes (61 words) - 16:13, 30 March 2015
- This callback is called whenever the player sends a chat message. function player_onchat( player, chatstring )230 bytes (35 words) - 21:28, 25 June 2011
- ==player_onthrowgren2( player, time )== This function is called whenever a player throws a secondary grenade. Return true or false to allow/disallow the thro602 bytes (78 words) - 01:38, 4 July 2017
- ==player_onthrowgren1( player, primetime )== This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw.603 bytes (78 words) - 00:38, 4 July 2017
- ==player_switchteam( player, current, desired )== This function is called whenever a player tries to switch teams. Return true or false to allow/disallow.572 bytes (81 words) - 19:08, 11 May 2009
- ==player_onkill( player )== This function is called whenever a player uses the ''kill'' command. Return true or false to allow/disallow.461 bytes (65 words) - 19:05, 11 May 2009
- 0 bytes (0 words) - 20:23, 11 May 2009
- #REDIRECT [[Player onthrowgren2]]33 bytes (3 words) - 01:38, 4 July 2017
- #REDIRECT [[Player onthrowgren1]]33 bytes (3 words) - 00:38, 4 July 2017
- #REDIRECT [[Lua:player spawn]]30 bytes (4 words) - 06:55, 14 December 2007
- #REDIRECT [[Lua:player ondamage]]33 bytes (4 words) - 06:51, 14 December 2007
- #REDIRECT [[Lua:player killed]]31 bytes (4 words) - 06:49, 14 December 2007
- This function is called whenever a player takes damage. *player_id(CFFPlayer) The player who is being damaged2 KB (259 words) - 09:20, 12 May 2009
- This function is called whenever a player dies. *player_id(CFFPlayer) The player who is being damaged965 bytes (139 words) - 20:04, 28 June 2009
- This function is called whenever a player spawns in the map. ..., full rockets, full shells, and 1 grenade upon spawning (player_id is the player this event is called on and must be passed in to the functions used as show962 bytes (146 words) - 10:08, 12 May 2009
Page text matches
- ==player_onuse ( player )== This callback is called whenever the player presses the ''USE'' button.469 bytes (61 words) - 16:13, 30 March 2015
- ==player_onkill( player )== This function is called whenever a player uses the ''kill'' command. Return true or false to allow/disallow.461 bytes (65 words) - 19:05, 11 May 2009
- Set the objective icon for a single player. <pre>UpdateObjectiveIcon(player, entity)</pre>702 bytes (91 words) - 21:02, 11 May 2009
- Triggers a hint pop-up on the player's screen. The player must have hints enabled to see it. <pre>DisplayMessage(player, string)</pre>565 bytes (77 words) - 13:51, 11 May 2009
- ==player_onthrowgren2( player, time )== This function is called whenever a player throws a secondary grenade. Return true or false to allow/disallow the thro602 bytes (78 words) - 01:38, 4 July 2017
- Deletes an icon, text, or timer from a player's screen <pre>RemoveHudItem( player, HUD_id )</pre>538 bytes (77 words) - 11:16, 11 May 2009
- ==player_onthrowgren1( player, primetime )== This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw.603 bytes (78 words) - 00:38, 4 July 2017
- Plays one sound for a specified player, another for that player's teammates, and another for the other team(s). <pre>SmartSound(player, playersound, teamsound, otherteamsound)</pre>848 bytes (117 words) - 13:57, 11 May 2009
- Whenever a player uses the drop items command (''c'' by default), any item(s) he is carrying local player = CastToPlayer( owner_entity )1 KB (150 words) - 10:44, 12 May 2009
- Plays one vox sentence for a specified player, another for that player's teammates, and another for the other team(s). This command is out-of-date <pre>SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")</pre>972 bytes (135 words) - 23:49, 15 February 2010
- Displays one text message for a specified player, another for that player's teammates, and another for the other team(s). You can also specify colors <pre>SmartMessage(player, playermessage, teammessage, otherteammessage)2 KB (191 words) - 23:39, 15 February 2010
- ==player_switchteam( player, current, desired )== This function is called whenever a player tries to switch teams. Return true or false to allow/disallow.572 bytes (81 words) - 19:08, 11 May 2009
- Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point function info_ff_teamspawn:validspawn(ffspawn, player)645 bytes (92 words) - 20:57, 12 May 2009
- Plays a vox sentence for a specific player. <pre>SpeakPlayer( player, sentence )</pre>497 bytes (63 words) - 14:11, 11 May 2009
- Plays a sound for a specific player. <pre>BroadCastSoundToPlayer(player, sound)</pre>555 bytes (73 words) - 13:55, 11 May 2009
- #REDIRECT [[TFC Player's Guide to FF]]38 bytes (6 words) - 03:20, 23 July 2016
- Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards. The d * The player's horizontal velocity967 bytes (160 words) - 17:21, 14 March 2015
- ...velling off-line, but the wall holds the player on a straight path, so the player gets the extra velocity and retains the direction of travel.621 bytes (100 words) - 15:53, 31 December 2007
- #REDIRECT [[TFC Player's Guide To FF]]38 bytes (6 words) - 19:49, 30 December 2007
- #redirect [[TF2 Player's Guide to FF]]38 bytes (6 words) - 12:38, 12 February 2009