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  • * If a player dies, a backpack is left behind that contains all the ammo he had when he d ...Defend / Invade Defend maps, the Capture Points can only be captured by a player holding the flag. As soon as a flag carrier touches the point, the CP will
    13 KB (2,165 words) - 22:15, 22 July 2016
  • ...back effect for the Pyro and [[Pyro_Jump|can be used as a jetpack]] if the player is facing down while firing it.
    3 KB (520 words) - 03:20, 23 July 2016
  • #REDIRECT [[TFC Player's Guide to FF]]
    38 bytes (6 words) - 03:20, 23 July 2016
  • ==player_onuse ( player )== This callback is called whenever the player presses the ''USE'' button.
    469 bytes (61 words) - 16:13, 30 March 2015
  • This callback is called whenever the player sends a chat message. function player_onchat( player, chatstring )
    230 bytes (35 words) - 21:28, 25 June 2011
  • ==player_onthrowgren2( player, time )== This function is called whenever a player throws a secondary grenade. Return true or false to allow/disallow the thro
    602 bytes (78 words) - 01:38, 4 July 2017
  • ==player_onthrowgren1( player, primetime )== This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw.
    603 bytes (78 words) - 00:38, 4 July 2017
  • ==player_switchteam( player, current, desired )== This function is called whenever a player tries to switch teams. Return true or false to allow/disallow.
    572 bytes (81 words) - 19:08, 11 May 2009
  • ==player_onkill( player )== This function is called whenever a player uses the ''kill'' command. Return true or false to allow/disallow.
    461 bytes (65 words) - 19:05, 11 May 2009
  • 0 bytes (0 words) - 20:23, 11 May 2009
  • #REDIRECT [[Player onthrowgren2]]
    33 bytes (3 words) - 01:38, 4 July 2017
  • #REDIRECT [[Player onthrowgren1]]
    33 bytes (3 words) - 00:38, 4 July 2017
  • #REDIRECT [[Lua:player spawn]]
    30 bytes (4 words) - 06:55, 14 December 2007
  • #REDIRECT [[Lua:player ondamage]]
    33 bytes (4 words) - 06:51, 14 December 2007
  • #REDIRECT [[Lua:player killed]]
    31 bytes (4 words) - 06:49, 14 December 2007
  • This function is called whenever a player takes damage. *player_id(CFFPlayer) The player who is being damaged
    2 KB (259 words) - 09:20, 12 May 2009
  • This function is called whenever a player dies. *player_id(CFFPlayer) The player who is being damaged
    965 bytes (139 words) - 20:04, 28 June 2009
  • This function is called whenever a player spawns in the map. ..., full rockets, full shells, and 1 grenade upon spawning (player_id is the player this event is called on and must be passed in to the functions used as show
    962 bytes (146 words) - 10:08, 12 May 2009

Page text matches

  • ==player_onuse ( player )== This callback is called whenever the player presses the ''USE'' button.
    469 bytes (61 words) - 16:13, 30 March 2015
  • ==player_onkill( player )== This function is called whenever a player uses the ''kill'' command. Return true or false to allow/disallow.
    461 bytes (65 words) - 19:05, 11 May 2009
  • Set the objective icon for a single player. <pre>UpdateObjectiveIcon(player, entity)</pre>
    702 bytes (91 words) - 21:02, 11 May 2009
  • Triggers a hint pop-up on the player's screen. The player must have hints enabled to see it. <pre>DisplayMessage(player, string)</pre>
    565 bytes (77 words) - 13:51, 11 May 2009
  • ==player_onthrowgren2( player, time )== This function is called whenever a player throws a secondary grenade. Return true or false to allow/disallow the thro
    602 bytes (78 words) - 01:38, 4 July 2017
  • Deletes an icon, text, or timer from a player's screen <pre>RemoveHudItem( player, HUD_id )</pre>
    538 bytes (77 words) - 11:16, 11 May 2009
  • ==player_onthrowgren1( player, primetime )== This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw.
    603 bytes (78 words) - 00:38, 4 July 2017
  • Plays one sound for a specified player, another for that player's teammates, and another for the other team(s). <pre>SmartSound(player, playersound, teamsound, otherteamsound)</pre>
    848 bytes (117 words) - 13:57, 11 May 2009
  • Whenever a player uses the drop items command (''c'' by default), any item(s) he is carrying local player = CastToPlayer( owner_entity )
    1 KB (150 words) - 10:44, 12 May 2009
  • Plays one vox sentence for a specified player, another for that player's teammates, and another for the other team(s). This command is out-of-date <pre>SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")</pre>
    972 bytes (135 words) - 23:49, 15 February 2010
  • Displays one text message for a specified player, another for that player's teammates, and another for the other team(s). You can also specify colors <pre>SmartMessage(player, playermessage, teammessage, otherteammessage)
    2 KB (191 words) - 23:39, 15 February 2010
  • ==player_switchteam( player, current, desired )== This function is called whenever a player tries to switch teams. Return true or false to allow/disallow.
    572 bytes (81 words) - 19:08, 11 May 2009
  • Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point function info_ff_teamspawn:validspawn(ffspawn, player)
    645 bytes (92 words) - 20:57, 12 May 2009
  • Plays a vox sentence for a specific player. <pre>SpeakPlayer( player, sentence )</pre>
    497 bytes (63 words) - 14:11, 11 May 2009
  • Plays a sound for a specific player. <pre>BroadCastSoundToPlayer(player, sound)</pre>
    555 bytes (73 words) - 13:55, 11 May 2009
  • #REDIRECT [[TFC Player's Guide to FF]]
    38 bytes (6 words) - 03:20, 23 July 2016
  • Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards. The d * The player's horizontal velocity
    967 bytes (160 words) - 17:21, 14 March 2015
  • ...velling off-line, but the wall holds the player on a straight path, so the player gets the extra velocity and retains the direction of travel.
    621 bytes (100 words) - 15:53, 31 December 2007
  • #REDIRECT [[TFC Player's Guide To FF]]
    38 bytes (6 words) - 19:49, 30 December 2007
  • #redirect [[TF2 Player's Guide to FF]]
    38 bytes (6 words) - 12:38, 12 February 2009

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