Difference between revisions of "Game Type:Push"

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Push is a game type that is very simple. Each of the potential teams vies for control of a ball. The object is simply to take that ball and capture it on a point (or one of many points).  This point is typically located in the heart of the enemy base, so it's difficult to do.
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Push is simply put, a soccer game type. Each team vies for control of a ball. and typically must push the ball to the goal in the enemy's base.
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The ball generally spawns equal distance from each team's respawn.
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Capturing the ball in the enemies goal completes the round and starts a new one by reseting players back to respawn and the ball to its initial location.
  
Capturing the ball results in everyone respawning and the game restarting with the ball in its initial position.
 
 
Players are awarded a personal bonus for capturing the ball, and the team also scores points for a capture.
 
Players are awarded a personal bonus for capturing the ball, and the team also scores points for a capture.
  

Revision as of 14:28, 14 May 2008

Content

Push is simply put, a soccer game type. Each team vies for control of a ball. and typically must push the ball to the goal in the enemy's base.

The ball generally spawns equal distance from each team's respawn.

Capturing the ball in the enemies goal completes the round and starts a new one by reseting players back to respawn and the ball to its initial location.

Players are awarded a personal bonus for capturing the ball, and the team also scores points for a capture.

Typical values

  • When dropped, the ball returns after 30 seconds. It's very rare that the ball is dropped for long periods, as both teams can hold it.
  • 10 team points per capture
  • 5 personal points per capture