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| {{Grenades}} | | {{Grenades}} |
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Revision as of 07:34, 23 February 2008
Content
The nail grenade.
Damage
- x damage per nail strike
- 50 damage for a direct hit from secondary explosion
Splash Range
Fuse
Speed of Gren Throw
Time of Effect
Specal Properties
- Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
- The Grenade should not 'pop' up through solid surfaces. If a surface is blocking its way, it should stop rising.
- It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
- Explodes after initial nail ejection phase.
Image Gallery
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A nail grenade
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Second image of the grenade
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Third consecutive image
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Just before nails are released
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