Difference between revisions of "Lua:AddHudTimer"

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==Note==
 
==Note==
The timer is strictly a visual aid. To time actual game events, Use the [[:Category:Schedules|Scheduling System]]
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The timer is strictly a visual aid. To time actual game events, Use the [[:Category:Schedules|Scheduling System]] or [[Lua:Timers]]
  
 
[[Category:HUD_Items]]
 
[[Category:HUD_Items]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Revision as of 21:04, 25 June 2011


AddHudTimer

Puts a countdown timer on a player's screen.

Usage

AddHudTimer( player, huditemname, timername, x, y )
AddHudTimer( player, huditemname, timername, x, y, align )
AddHudTimer( player, huditemname, timername, x, y, alignx, aligny )

Input

  • player(CFFPlayer) A reference to the player receiving the timer
  • hudID(string) the name of this timer (so we can remove it later)
  • timer(integer?) the inital number of seconds on the timer
  • interval(integer?) amount of time to add to the timer per second?
  • x(integer) horizontal position
  • y(integer) vertical position
  • align(integer) x alignment options:
    • 0: align to left
    • 1: align to right
    • 2: align to left of center
    • 3: align to right of center

Output

Returns noting

Example

local player = CastToPlayer( player_entity )
AddHudTimer(player, "timer", 300, -1, 0, 70, 4)

Note

The timer is strictly a visual aid. To time actual game events, Use the Scheduling System or Lua:Timers