Difference between revisions of "Lua:SetTeamAllies"

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Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally.
 
Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally.
  
So, "SetTeamAllies( BLUE_TEAM, 16 );" tells BLUE TEAM to have an ally of YELLOW TEAM.
+
So,  
 +
==EXAMPLE==
 +
<pre>SetTeamAllies( BLUE_TEAM, 16 );</pre>
 +
tells BLUE TEAM to have an ally of YELLOW TEAM.
 +
 
 +
Conversely,
 +
==EXAMPLE==
 +
<pre>SetTeamAllies( YELLOW_TEAM, 4 );</pre>
 +
tells YELLOW TEAM to have an ally of BLUE TEAM.
  
 
[[Category:LUA]]
 
[[Category:LUA]]

Revision as of 15:50, 28 May 2006

SetTeamAllies is used to ally one team to another.

The function only works within a .lua files startup() section

Example

function startup()
     SetTeamAllies( BLUE_TEAM, 16 );
     SetTeamAllies( YELLOW_TEAM, 4 );
end

Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally.

So,

EXAMPLE

SetTeamAllies( BLUE_TEAM, 16 );

tells BLUE TEAM to have an ally of YELLOW TEAM.

Conversely,

EXAMPLE

SetTeamAllies( YELLOW_TEAM, 4 );

tells YELLOW TEAM to have an ally of BLUE TEAM.