Difference between revisions of "Lua:SetTeamAllies"
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Jump to navigationJump to searchLine 6: | Line 6: | ||
can be added to any .lua file but there should be only one within a .lua file. | can be added to any .lua file but there should be only one within a .lua file. | ||
− | ==.LUA startup() function== | + | <font color=red>This function is deprecated</font> |
+ | |||
+ | ===Example .LUA startup() function=== | ||
<pre> | <pre> | ||
function startup() | function startup() | ||
Line 16: | Line 18: | ||
Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally. | Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally. | ||
− | ==Setting blue team to have an ally of yellow team== | + | ===Setting blue team to have an ally of yellow team=== |
<pre>SetTeamAllies( BLUE_TEAM, 16 );</pre> | <pre>SetTeamAllies( BLUE_TEAM, 16 );</pre> | ||
This tells BLUE TEAM to have an ally of YELLOW TEAM. | This tells BLUE TEAM to have an ally of YELLOW TEAM. | ||
− | ==Setting yellow team to have an ally of blue team== | + | ===Setting yellow team to have an ally of blue team=== |
<pre>SetTeamAllies( YELLOW_TEAM, 4 );</pre> | <pre>SetTeamAllies( YELLOW_TEAM, 4 );</pre> | ||
Similarly, this tells YELLOW TEAM to have an ally of BLUE TEAM. | Similarly, this tells YELLOW TEAM to have an ally of BLUE TEAM. | ||
Listing of teams as their 'bitfield' value: | Listing of teams as their 'bitfield' value: | ||
− | ==Team 'bitfield' values== | + | ===Team 'bitfield' values=== |
<pre> | <pre> | ||
blue team: 4 | blue team: 4 |
Revision as of 21:30, 2 June 2006
SetTeamAllies
SetTeamAllies is used to ally one team to another.
The SetTeamAllies function only works within a .lua files startup() section. This startup() function can be added to any .lua file but there should be only one within a .lua file.
This function is deprecated
Example .LUA startup() function
function startup() SetTeamAllies( BLUE_TEAM, 16 ); SetTeamAllies( YELLOW_TEAM, 4 ); end
Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally.
Setting blue team to have an ally of yellow team
SetTeamAllies( BLUE_TEAM, 16 );
This tells BLUE TEAM to have an ally of YELLOW TEAM.
Setting yellow team to have an ally of blue team
SetTeamAllies( YELLOW_TEAM, 4 );
Similarly, this tells YELLOW TEAM to have an ally of BLUE TEAM.
Listing of teams as their 'bitfield' value:
Team 'bitfield' values
blue team: 4 red team: 8 yellow team: 16 green team: 32