Difference between revisions of "Lua:UpdateTeamObjectiveIcon"

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(New page: {{Infobox manual/Header}} ==UpdateTeamObjectiveIcon== Sets the objective icon for every player on a team. ===Usage=== <pre>UpdateTeamObjectiveIcon(team, entity)</pre> ===Input=== team(CF...)
 
 
Line 15: Line 15:
 
===Example===
 
===Example===
 
<pre>--set the objective to a cap point
 
<pre>--set the objective to a cap point
 +
team = GetTeam(Team.kRed)
 
UpdateTeamObjectiveIcon( team, GetEntityByName( team.."_cap" ) )
 
UpdateTeamObjectiveIcon( team, GetEntityByName( team.."_cap" ) )
 
--clear it after a cap
 
--clear it after a cap
UpdateTeamObjectiveIcon( player, nil )</pre>
+
UpdateTeamObjectiveIcon( team, nil )</pre>
  
 
[[Category:Objective_Icons]]
 
[[Category:Objective_Icons]]
 
[[Category:Lua_Commands]]
 
[[Category:Lua_Commands]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Latest revision as of 22:07, 11 May 2009


UpdateTeamObjectiveIcon

Sets the objective icon for every player on a team.

Usage

UpdateTeamObjectiveIcon(team, entity)

Input

team(CFFTeam) The team that will see the objective. entity(CBaseEntity) The entity that will be the objective. Could be a flag, player, or trigger. Use nil to remove the objective.

Output

Returns: nothing

Example

--set the objective to a cap point
team = GetTeam(Team.kRed)
UpdateTeamObjectiveIcon( team, GetEntityByName( team.."_cap" ) )
--clear it after a cap
UpdateTeamObjectiveIcon( team, nil )