Difference between revisions of "Mapping Tips"

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=CTF=
 
=CTF=
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- Make sure players know where both the flag is, and the capture point. You don't want new players on your map to run around aimlessly!
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 +
- Check to see if the capture point and flag room makes sense. The capture point should be near the front, and the flag should be near the back, generally underground.
 +
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- The respawn zone for each team needs to be carefully placed. Too far forward, and attacks will be intercepted too early. Too far back and it will take too long to get to the enemy.
 +
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- There should be multiple routes into a flag room. This prevents heavy classes from blocking the way forward. Of course, this might not necessarily be the case, but the spawns would have to be closer, and players will get frustrated easier (The last thing you want is for a player to rage-quit on a small server).
  
 
=Attack and Defend=
 
=Attack and Defend=

Revision as of 08:31, 25 June 2012

CTF

- Make sure players know where both the flag is, and the capture point. You don't want new players on your map to run around aimlessly!

- Check to see if the capture point and flag room makes sense. The capture point should be near the front, and the flag should be near the back, generally underground.

- The respawn zone for each team needs to be carefully placed. Too far forward, and attacks will be intercepted too early. Too far back and it will take too long to get to the enemy.

- There should be multiple routes into a flag room. This prevents heavy classes from blocking the way forward. Of course, this might not necessarily be the case, but the spawns would have to be closer, and players will get frustrated easier (The last thing you want is for a player to rage-quit on a small server).

Attack and Defend

Control Point

Hunted

Conc

Fun