Difference between revisions of "Movement:Trimping"

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* The gradient of the slope with respect to the player's direction of travel
 
* The gradient of the slope with respect to the player's direction of travel
  
If the slope is facing away from the player (i.e. the player is travelling downhill) then the trimp code is pretty much ignored at the moment.  It only functions when hitting an upslope.
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If the slope is facing away from the player (i.e. the player is travelling downhill) then the trimp code works in reverse -- the player loses height and increases in horizontal speed.
 
 
There are a few things to discuss regarding trimping; check the discussion page -- [[User:Defrag|Defrag]]
 
  
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If in the middle of a [[Movement:Ramp Slide|Rampslide]], a player should not be able to trimp, as the combination is too powerful for offence.  The player should make a choice when hitting the ramp, then must stick with that choice.
 
[[Category:Movement_Systems]]
 
[[Category:Movement_Systems]]

Revision as of 16:39, 2 August 2006

Content

Trimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards. The distance of the additional vertical movement (hereby known as a trimp) is dependent on two things when the trimp is initiated:

  • The player's horizontal velocity
  • The gradient of the slope with respect to the player's direction of travel

If the slope is facing away from the player (i.e. the player is travelling downhill) then the trimp code works in reverse -- the player loses height and increases in horizontal speed.

If in the middle of a Rampslide, a player should not be able to trimp, as the combination is too powerful for offence. The player should make a choice when hitting the ramp, then must stick with that choice.