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AfterShockFF
merged pull request
fortressforever
#266
(
'
Add viewmodel charge effects to the jump gun
'
) from
squeek502
to
beta
7 years ago
AfterShockFF
pushed 4 commits to
fortressforever
:
beta
7 years ago
88a428
squeek502
:
'
Add viewmodel charge effects to the jump gun. - Basically the railgun effects, but red instead of...
'
3dec26
AfterShockFF
:
'
Make halo effect scale up as well, change the colour to green to match the xhair
'
6ded4b
AfterShockFF
:
'
Tone down the green color a bit
'
16adb2
AfterShockFF
:
'
Merge pull request #266 from fortressforever/features/jumpgun-charge-fx. Add viewmodel charge...
'
AfterShockFF
merged pull request
fortressforever
#271
(
'
Increase railgun glow when fully charged
'
) from
AfterShockFF
to
beta
7 years ago
AfterShockFF
pushed 2 commits to
fortressforever
:
beta
7 years ago
f80921
AfterShockFF
:
'
Increase railgun glow dramatically when fully charged
'
71afcc
AfterShockFF
:
'
Merge pull request #271 from fortressforever/features/railgun-glow. Increase railgun glow when...
'
squeek502
commented on issue
fortressforever
#271
(
'
Increase railgun glow when fully charged
'
)
7 years ago
squeek502
commented on issue
fortressforever
#266
(
'
Add viewmodel charge effects to the jump gun
'
)
7 years ago
AfterShockFF
opened pull request
fortressforever
#271
(
'
Increase railgun glow when fully charged
'
)
7 years ago
AfterShockFF
created
fortressforever
:
features/railgun-glow
at
f80921
(+1 new commit)
7 years ago
f80921
AfterShockFF
:
'
Increase railgun glow dramatically when fully charged
'
AfterShockFF
opened pull request
fortressforever
#270
(
'
WIP: Pyro revamp
'
)
7 years ago
AfterShockFF
commented on issue
fortressforever
#232
(
'
Jump Pad + Conc should allow for same speed as conc
'
)
7 years ago
AfterShockFF
closed issue
fortressforever
#232
(
'
Jump Pad + Conc should allow for same speed as conc
'
)
7 years ago
AfterShockFF
commented on issue
fortressforever
#222
(
'
Fix cl_spawnweapon_spy tranq
'
)
7 years ago
AfterShockFF
commented on issue
fortressforever
#269
(
'
From forums: Laser grenade lasers go through walls
'
)
7 years ago
AfterShockFF
closed issue
fortressforever
#269
(
'
From forums: Laser grenade lasers go through walls
'
)
7 years ago
AfterShockFF
commented on issue
fortressforever
#269
(
'
From forums: Laser grenade lasers go through walls
'
)
7 years ago
AfterShockFF
commented on issue
fortressforever
#269
(
'
From forums: Laser grenade lasers go through walls
'
)
7 years ago
AfterShockFF
opened issue
fortressforever
#269
(
'
From forums: Laser grenade lasers go through walls
'
)
7 years ago
AfterShockFF
opened issue
fortressforever
#268
(
'
From forums: Headstomp should apply to SGs (all buildables?)
'
)
7 years ago
AfterShockFF
commented on issue
fortressforever
#267
(
'
From forums: Headstomp doesnt do damage if stomper dies from fall damage
'
)
7 years ago
AfterShockFF
commented on issue
fortressforever
#267
(
'
From forums: Headstomp doesnt do damage if stomper dies from fall damage
'
)
7 years ago
AfterShockFF
opened issue
fortressforever
#267
(
'
From forums: Headstomp doesnt do damage if stomper dies from fall damage
'
)
7 years ago
AfterShockFF
pushed 2 commits to
fortressforever
:
features/jumpgun-charge-fx
7 years ago
3dec26
AfterShockFF
:
'
Make halo effect scale up as well, change the colour to green to match the xhair
'
6ded4b
AfterShockFF
:
'
Tone down the green color a bit
'
AfterShockFF
synchronized pull request
fortressforever
#266
(
'
Add viewmodel charge effects to the jump gun
'
)
7 years ago
AfterShockFF
pushed 2 commits to
fortressforever
:
beta
7 years ago
7313f7
AfterShockFF
:
'
Make the jumpgun charge bar stay on screen even whilst conced, but stay central
'
48f771
AfterShockFF
:
'
Merge pull request #265 from fortressforever/bugfix/jumpgun-chargebar-conced. Make the jumpgun...
'
AfterShockFF
merged pull request
fortressforever
#265
(
'
Make the jumpgun charge bar stay on screen even whilst conced, but st…
'
) from
AfterShockFF
to
beta
7 years ago
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