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squeek502
synchronized pull request
fortressforever
#123
(
'
Optimise lua element strings to convert to integer IDs
'
)
3 years ago
squeek502
synchronized pull request
fortressforever
#123
(
'
Optimise lua element strings to convert to integer IDs
'
)
3 years ago
squeek502
commented on issue
fortressforever-scripts
#25
(
'
Optimise lua strings
'
)
3 years ago
squeek502
closed without merging pull request
fortressforever-scripts
#25
(
'
Optimise lua strings
'
)
3 years ago
AfterShockFF
commented on issue
fortressforever
#18
(
'
Convert Lua HUD identifiers to a byte when sending over the network
'
)
3 years ago
AfterShockFF
opened pull request
fortressforever
#123
(
'
Optimise lua element strings to convert to integer IDs
'
)
3 years ago
Fortress Forever
posted
'
Anyone fancy some AvD? Join here: 92.19.245.76:27015
'
3 years ago
squeek502
commented on issue
fortressforever
#122
(
'
Reduce jump-pad horizontal push (take 2)
'
)
3 years ago
AfterShockFF
commented on issue
fortressforever
#122
(
'
Reduce jump-pad horizontal push (take 2)
'
)
3 years ago
AfterShockFF
closed without merging pull request
fortressforever
#33
(
'
Reduce jump-pad horizontal push
'
)
3 years ago
squeek502
merged pull request
fortressforever
#96
(
'
Rampslide sparks (take 2)
'
) from
squeek502
to
beta
3 years ago
squeek502
pushed 6 commits to
fortressforever
:
beta
3 years ago
024684
AfterShockFF
:
'
Added sparks to the feet of rampsliders
'
153222
squeek502
:
'
Improve rampsliding sparks a bit
'
7c78f2
squeek502
:
'
Networked IsRampsliding so that rampslide sparks work for other players. * The tracing is done...
'
bd06ea
squeek502
:
'
Avoid divide by zero in rampslide spark code
'
ace4f7
squeek502
:
'
Material-based rampslide effects + cvars. * Sparks while sliding on metal, dust for everything...
'
7568ea
squeek502
:
'
Merge pull request #96 from fortressforever/features/ramp-sliding-sparks. Rampslide sparks (take 2)
'
squeek502
commented on issue
fortressforever
#96
(
'
Rampslide sparks (take 2)
'
)
3 years ago
squeek502
opened pull request
fortressforever
#122
(
'
Reduce jump-pad horizontal push (take 2)
'
)
3 years ago
AfterShockFF
commented on issue
fortressforever
#33
(
'
Reduce jump-pad horizontal push
'
)
3 years ago
squeek502
commented on issue
fortressforever
#33
(
'
Reduce jump-pad horizontal push
'
)
3 years ago
squeek502
created
fortressforever
:
balance/jumppad-nerf
at
bafb38
(+5 new commits)
3 years ago
3accd3
AfterShockFF
:
'
Nerf jump pad boost a lot and expose the cvar again
'
3f3281
AfterShockFF
:
'
Nerfed the jumppad horizontal push to 600
'
105bd1
AfterShockFF
:
'
Reduced max speed gained after conc + jump pad to 1400, which translates to about 900 horizontal...
'
0eb893
squeek502
:
'
Cap jump pad + conc horiz and vert speed separately
'
bafb38
squeek502
:
'
Bump jump pad horiz boost to 768
'
AfterShockFF
synchronized pull request
fortressforever-scripts
#25
(
'
Optimise lua strings
'
)
3 years ago
AfterShockFF
synchronized pull request
fortressforever-scripts
#25
(
'
Optimise lua strings
'
)
3 years ago
AfterShockFF
synchronized pull request
fortressforever-scripts
#25
(
'
Optimise lua strings
'
)
3 years ago
AfterShockFF
opened pull request
fortressforever-scripts
#25
(
'
Optimise lua strings
'
)
3 years ago
AfterShockFF
commented on issue
fortressforever
#18
(
'
Convert Lua HUD identifiers to a byte when sending over the network
'
)
3 years ago
AfterShockFF
commented on issue
fortressforever
#18
(
'
Convert Lua HUD identifiers to a byte when sending over the network
'
)
3 years ago
AfterShockFF
commented on issue
fortressforever
#46
(
'
Flag/entity trails
'
)
3 years ago
AfterShockFF
commented on issue
fortressforever
#33
(
'
Reduce jump-pad horizontal push
'
)
3 years ago
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