Developer Journals

Developer Journal: decs

Posted 1 decade ago Lead Texture Artist
Hey, just thought I'd post a brief dev journal to show some of what I've been doing the last week. Since we don't have a concept artist doing concept sketches i usually just start by making a fast model of the weapon using the ideas i already have then develop it from there. This is supposed to show you briefly how that process goes. Thought some people might find it interesting :)

Below you will see the five different versions of the sniperrifle. It started out as the top one and the final one is the one at the bottom, the stuff on the side is just various clip ideas.
There where a few more versions of it that i cant find anymore but this is roughly how it went. I think the bottom (final) one is a huge improvement over the top one.


Closeup of the finished version:


It was uvmapped and textured around version 4, but once ingame i decided that it didn't work at all so i went back and remodeled the scope, using the scope from the first two versions as a base, then uvmapped and retextured that part as well as doing a lot of improvements on the texture. Below is a screengrab from max at the pose i ended up with, this image differs somewhat from the final model as it is using a colored specularity map to define specularity and since source does not support that we ended up using phong on it instead. Rendered with two omni lights, one from side (white) and one from the back and other side (orange).


The first pose differed a bit from this and the weapon was overall a bit too big so the pose along with the animations were redone.
After some tweaking of materials and shader settings this is what we ended up with ingame.


There are still things that could be improved, the hand pose being one of them, but since i'm still learning as an animator it was the best i could do at the time. If FC has time to work on FF again sometime in the future, maybe i can get some pointers from him.

So, i hope you enjoyed this semi brief introduction to how i created the sniper rifle. Let me know on the forums :) If you did, i might do another one.
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