Developer Journals

Developer Journal: Mirvin_Monkey

Posted 1 decade ago Vacationing Programmer
Oops, I've forgotten about keeping this up to date these last few weeks!

First of all I ought to mention the flamethrower (requested by broodingdude); it's pretty much finished for the moment until testing starts. Rest assured everybody it's nothing like the original TFC flamethrower - think more along the lines of flamethrowers in games such as RTCW and ET. It now behaves like you'd imagine a big hulking flamethrower to behave, throwing out a stream of fire and smoke which interacts believably with the surroundings. There's also a heat-haze using the pixel shaders which will probably be enabled for release.

I'm currently working on the FF entity system that billdoor envisioned. As some of you might be aware he has been away attending to personal matters for a couple of months now (which has resulted in me becoming Head Programmer in his absence) so I thought I would start work getting the basics working ready for his return.

The great thing about the TFC goal system is its robustness, you only need to look at the amazing variety of maps that have been created (minigolf maps, hide&seek maps, escape maps, etc).

For FF the goal is threefold:
· Not to lose any existing functionality
· To expand on the functionality so that even more crazy stuff can be done
· To make the goal system far easier to set up in your maps

Okay so the last point seems to be at odds with the first two, adding to a system usually makes it more complicated rather than less! However we're pretty confident that the new system will be both more intuitive and even more flexible.

As I mentioned above, the initial implementation of this new goal system is taking place right now, so more information should come out as it progresses.

And that is all for this update!
View all developer journals