Developer Journals

Developer Journal: Mulchman

Posted 1 decade ago Programmer
Hi hi reading audience! In response to the public forums, when I say "buildable objects" I'm referring to the dispenser, sentrygun, and detpack - in case there's any confusion.

The 'major'/'noticeable in the build' things I've been working on are the "buildable objects" and the undisclosed scout feature. Soooooo, let me see where I'm at right now:

Dispenser:
  • Ammo stores need to effect the explosion
  • Needs to give players armor (already gives ammo) when touched
  • Needs to tell the owner that enemies are using the dispenser
  • Needs to send appropriate personalized "you touched my dispenser" New Feature (TM) to the badguy touching the dispenser
Sentrygun:
  • Needs lots! Right now it's very basic - gets built and that's about it
Detpack:
  • Right now it's just a 10 second timer - needs to be changed to a variable second timer
  • Need to add the whine/start up sound before it blows
Currently Undisclosed Scout feature:
  • Can't really say much, but it basically just needs to be tweaked as per playtesting

We've decided to add weapon slots for all "buildable objects" (and they're currently in the latest build) - so with the engy you select slot 4/5 (dispenser/sentrygun) and with the demoman you select slot 6 (detpack). Anyway, upon pressing your attack building, you'll start building. Hopefully this will be very helpful for new engineers/demomen.

I've also started working a little on our Hint system... but that's a couple days out from having really anything done with it.

I think that's pretty much where I am - or all that I remember @ 9 AM Monday morning. :)
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