Developer Journals

Developer Journal: Defrag

Posted 2 decades ago Lead Map Design
Things have been a little slow of late; I've been working a lot on my uni projects (one of which is now late, oo-er) and neglecting to do any FF-related work for the last fortnight or so. Don't expect many updates on the mapping front from me, at least not until I get all this stuff out of the way. I've got another two courseworks then a huge maths exam in the next six weeks. Once that's all out of the way then it'll be back to the good stuff. Summer holidays will bring an accelerated rate of development as well as sunshine, hayfever and warm beer.

I may as well fill you chaps in on what I've been beavering away at. Firstly, most of bases is already complete. This was mostly a learning experience to become familiar with the Source development tools. What better way to do it than with a familiar map? I also have created the vast majority of another (as of yet) un-named map. Whether this map is released with the mod or later on is undecided at this moment in time, but I'm pleased with its development thus far. In short, I've got two maps sitting on my hard drive; they just need detailed and polished up a bit. Dospac and I have spent some time going over gameplay changes, attempting to cement any changes needed for the coders. My plea for the inclusion of a Steven Seagal class with the special ability of "Crazy SEAL Arms" was ruthlessly rejected, I'm sorry to report. Van Damme is still a possibility.

In addition to the aforementioned activities, I've spent some time exploring the engine and also writing up tutorials for fellow dev team members (mostly concerning technical stuff, processes and optimisation). Hopefully it'll help people avoid any pitfalls I've already discovered. I must say I am extremely pleased with the quality of the maps. In particular, the (in)trepids and eat have created some absolutely superb pieces of work, and lots of it. I'm sure they can't wait to unveil everything they've done at some stage in the future.

Fortress Forever will cure what ails you.

As a certain Dr. Neil Fox once said:
"That is scientific fact. There is no real evidence for it, but it's scientific fact."
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