Difference between revisions of "Class:Pyro"

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* The Pyro can use a combination of weapons & grenades to perform trick jumps.
 
* The Pyro can use a combination of weapons & grenades to perform trick jumps.
 
* A Pyro whose fuel tank is shot as the last of his health is sapped will explode in a fireball, but will not cause collateral damage (i.e. it's just a cool effect).  His corpse will then burn for a few seconds.
 
* A Pyro whose fuel tank is shot as the last of his health is sapped will explode in a fireball, but will not cause collateral damage (i.e. it's just a cool effect).  His corpse will then burn for a few seconds.
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[[Category:Classes]]

Revision as of 16:11, 14 February 2006

Content

The Pyro. This page is probably the least complete of all the classes, as his weapon skills still haven't been finalised as much as I'd like.

Health and Armour

  • Health maximum: 100
  • Armour type: Yellow
  • Armour on spawn: 50
  • Armour maximum: 150

Movement

  • Maximum speed: 300

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 4
  • Maximum: 4
  • Discard: No

Shells

  • At spawn: 20
  • Maximum: 40
  • Discard: No

Nails

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Cells

  • At spawn: 120
  • Maximum: 200
  • Discard: No

Rockets

  • At spawn: 5
  • Maximum: 20
  • Discard: No


Detpacks

  • At spawn: 0
  • Maximum: 0
  • Discard: Yes

Tracers

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

Special Abilities

  • Fire-Retardant
  • Most of the Pyro's weapons and grenades cause enemies to be set on fire. See the Flamethrower, Incendiary Cannon and Napalm pages for information about fire damage & properties.
  • The Pyro can use a combination of weapons & grenades to perform trick jumps.
  • A Pyro whose fuel tank is shot as the last of his health is sapped will explode in a fireball, but will not cause collateral damage (i.e. it's just a cool effect). His corpse will then burn for a few seconds.