- squeek502 merged pull request fortressforever-scripts#60 ('hud_deathnotice_highlightself script changes') from squeek502 to master 8 years ago
- squeek502 closed issue fortressforever#293 ('Default hud_deathnotice_highlightself to 1') 8 years ago
- squeek502 merged pull request fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit') from squeek502 to beta 8 years ago
- squeek502 pushed 3 commits to fortressforever:beta 8 years ago
- 06f1a8 squeek502: 'Make hud_deathnotice_highlightself on by default'
- 9e1ec4 squeek502: 'Add a border to hud_deathnotice_highlightself and make its BG dark. - Uses default HUD foreground...'
- bef002 squeek502: 'Merge pull request #296 from fortressforever/features/deathnotice-highlight. Enable...'
- squeek502 commented on issue fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit') 8 years ago
- AfterShockFF commented on issue fortressforever#296 ('Enable hud_deathnotice_highlightself by default and improve it a bit') 8 years ago
- AfterShockFF merged pull request fortressforever-scripts#59 ('script additions to support kill assists') from DexterHaslem to master 8 years ago
- AfterShockFF pushed 3 commits to fortressforever-scripts:master 8 years ago
- d4755f DexterHaslem: 'script additions to support kill assists'
- 8509dd DexterHaslem: 'add localized string for assists on scoreboard'
- 61f1ce AfterShockFF: 'Merge remote-tracking branch 'remotes/fortressforever/feature/kill-assists'. Conflicts:....'
- AfterShockFF pushed 34 commits to fortressforever:beta 8 years ago
- 2cd9f1 DexterHaslem: 'add lightweight state for keeping track of who attacked me recently. doesnt need to be networked'
- 999966 DexterHaslem: 'fill out recent attacker info from OnTakeDamage'
- db0cb7 DexterHaslem: 'add killassister to event. ModEvents.res must be updated too :)'
- 5f0548 DexterHaslem: 'add fort points for kill assists as long as wasnt teammate'
- 77f862 DexterHaslem: 'cleanup'
- 40a617 DexterHaslem: 'basic console messages and added info for the assister'
- d0134a DexterHaslem: 'minor fixes, consider only biggest contributor in last 5 seconds'
- 85703b DexterHaslem: 'extra spaces'
- 547dbc DexterHaslem: 'Merge branch 'beta' of https://github.com/fortressforever/fortressforever into feature/kill-assists'
- 26fef6 DexterHaslem: 'minor cleanup, pull assist time into MAX_ASSIST_TIME_MS'
- 52a5a0 DexterHaslem: 'stub handling switching teams, disconnects dropping a player from assists'
- 76d8a3 DexterHaslem: 'debug stuff'
- e08bca DexterHaslem: 'oops fix crash on killer being world'
- 437b19 DexterHaslem: 'implement RemoveMeFromKillAssists'
- ba14eb DexterHaslem: 'first pass death notice showing basic assist'
- a9a75a DexterHaslem: 'stick kill assist in killer string right away. fixes alignment issues'
- f0707b DexterHaslem: 'run assist damage tracking through GetDeathScorer(). makes sure assists from buildables and junk go...'
- ca35df DexterHaslem: 'its me ur pal FFGameRules(). its me your pal vc2005 too stupid to figure out the inheritancein....'
- 80144f DexterHaslem: 'add assist to log. simple 'assisted by' on new line for backwards compatibility'
- afbb88 DexterHaslem: 'assist log formatting'
- cdf8d8 DexterHaslem: 'cleanup pass'
- fd2290 DexterHaslem: 'bump this wide character array down to 256. it doesnt really matter, and they're all overkill but'
- 721be1 DexterHaslem: 'always run player's RemoveMeFromKillAssists()'
- 5048d3 DexterHaslem: 'run spec check in get top kill assister'
- 992293 DexterHaslem: 'code format consistency (lol)'
- 2f921c DexterHaslem: 'clarification'
- 2d55f3 DexterHaslem: 'start of exposing assists, add to client side player resource tables'
- 5ad658 DexterHaslem: 'add assists to server side props and DTs. need to actually update them'
- 379706 DexterHaslem: 'implement setters for assists on server player'
- fb978b DexterHaslem: 'assist count reset logic'
- d43bbc DexterHaslem: 'actually give her an assist point'
- efe795 DexterHaslem: 'first pass add assists to scoreboard. forgot to add getter to IGameResources'
- f31115 DexterHaslem: 'deaths filled out 70 width before, split evenly with assists column. looks nice'
- fab7ee AfterShockFF: 'Merge branch 'feature/kill-assists' into beta. Conflicts:. dlls/ff/ff_player.h'
- AfterShockFF merged pull request fortressforever#288 ('Feature/kill assists') from DexterHaslem to beta 8 years ago
- AfterShockFF closed without merging pull request fortressforever#276 ('Refactoring: Create ff_player_shared.h file') 8 years ago
- AfterShockFF commented on issue fortressforever#276 ('Refactoring: Create ff_player_shared.h file') 8 years ago
- doublah opened issue fortressforever#303 ('Recording demos resetting gamemode hud elements.') 8 years ago
- AfterShockFF pushed 86 commits to fortressforever:beta 8 years ago
- 03e736 AfterShockFF: 'First implementation of a pyro jetpack'
- 076a56 AfterShockFF: 'Remove push from flamethrower, jetpack replaces it'
- 184029 AfterShockFF: 'Reduce hitbox on flamethrower a bit from 24 to 16'
- bfebf2 AfterShockFF: 'IC has a clip'
- 518b4d AfterShockFF: 'Revamp pyro burn system - only burn level 1 is possible, from flamethrower or napalm nade. Shooting...'
- 6db616 AfterShockFF: 'Add cap to pyro max horizontal speed when jetpacking'
- 55031c AfterShockFF: 'Added support for jumping then jetpacking, triggering a slightly different trajectory based on how...'
- 03f0be AfterShockFF: 'Clean up some comments and add a BUG comment to come back to'
- 8da02b AfterShockFF: 'Right click no longer retriggers a 2nd jump unless you reclick it; Added toggle to prevent hovering...'
- 405f31 AfterShockFF: 'WIP work on a jetpack charge system'
- 6c8883 AfterShockFF: 'Finished a charge system so the jetpack ground push takes 0.5sec to activate'
- 2f06ee AfterShockFF: 'Added Jetpack fuel bar - large boost takes 50% fuel; hovering takes 20% per second. You recharge 7%...'
- 422cf8 AfterShockFF: 'Drastically reduce damage taken from a pyros own IC so they can rocket jump a lot more'
- 48a332 AfterShockFF: '* Remove afterburn damage-over-time. * Remove red-screen effect when on fire. * Expose a cvar for...'
- dbc4df AfterShockFF: '* Reduce jetpack horizontal push in air; Remove ground boost; halve the size of the fuel tank'
- 935652 AfterShockFF: 'Undo a few jetpack nerfs - increase horizontal speed to 0.8, enlarge fuel tank slightly, recharge a...'
- 234d7c AfterShockFF: 'Fix compilation'
- c646fd AfterShockFF: 'HW Overpressure now puts out fire from everyone nearby'
- a8f280 AfterShockFF: 'Going over 500 speed extinguishes flames'
- fa9e40 AfterShockFF: 'Increase speed at which most weapons can fire after being deployed (DeployDelay default from 0.5 to...'
- 45e793 AfterShockFF: 'Changed fire-extinguish speed to be horizontal movement only'
- f26a98 AfterShockFF: 'Buff jetpack a bit more'
- 16371e AfterShockFF: 'Remove old IC push-you-backwards code'
- 1f8c50 AfterShockFF: 'Scale the IC bonus damage with range; expose cvar for it - ffdev_ic_bonusdamage'
- 1a7402 AfterShockFF: 'Scale pyro IC self damage when IC jumping; add cvar for multplier ffdev_ic_self*'
- 7025dc AfterShockFF: 'Raise burntime from 4 to 5 sec; Raise bonus damage from 45 to 80; scale bonus damage between...'
- 5d5888 AfterShockFF: 'Increase flame size since there are no burn levels now, so make it more obvious'
- eddb2c AfterShockFF: 'Increase speed to extinguish flames from 500 to 700, so soldiers dont accidentally do it whilst...'
- 46a157 AfterShockFF: 'Jetpack fuel bar is always full colour now the ground boost has gone'
- bcf039 AfterShockFF: 'Scouts, medics and spies burn for 1/4 of the time'
- 5d8704 squeek502: 'Add jetpack effect based on the flamethrower effect. - ff_fx_jetpack.cpp could do we A LOT of...'
- 54ae0f squeek502: 'Small refactor: Add CanJetpack function to player'
- 625f6f squeek502: 'Add basic support in code for a jetpack sound ("Player.JetpackLoop"). - Example soundscript...'
- d64065 squeek502: 'Add a delay before you can jetpack when out of fuel so the sound doesn't bug out'
- d0caaa squeek502: 'Add pyro fuel bar to global pyro crosshair. - Can be disabled with cl_pyro_fuelbar 0'
- 214d1e AfterShockFF: 'Playing around with the jetpack effect - add a randomness to the vertical speed, reduce the...'
- 3df777 squeek502: 'Small jetpack effect tweaks + more cvars. - Made a percentage of the player's velocity get added to...'
- 4d6d12 AfterShockFF: 'Go back to a flat +dmg on the bonus... we did some maths and this is correct altho it seems silly'
- 9c6b1f AfterShockFF: 'Jetpack works less well going downwards to make the landing more predictable'
- 80726c AfterShockFF: 'Expose a minimum jetpack vertical push even when travelling downwards quickly'
- a7c40d AfterShockFF: 'Reduce IC bonus damage from 40 to 30, this takes total damage down from 95 to 85'
- ea40fe AfterShockFF: 'Reduce downwards limit leeway from 30 to 1 so basically kicks in any time you are going downwards'
- 1ce885 squeek502: 'Fix jetpack sounds playing twice on high ping. - Only send m_bJetpacking to players other than the...'
- 21f742 squeek502: 'Fade out the beginning of the jetpack when in first-person mode'
- ab68f2 squeek502: 'Give jetpack particles a bit more spread and a bit less alpha'
- 4b12c0 AfterShockFF: 'Remove the "flames extinguish if you move fast" - it triggers accidentally on people you are...'
- 5004f2 AfterShockFF: 'Allow the IC rockets to collide with the pyro after 0.5 seconds'
- 783baa AfterShockFF: 'Remove commented code and introduce cvars for flame size and min/max velocity of napalmlets'
- dc5da8 AfterShockFF: 'Remove smoke production from the napalm nade'
- f910f2 AfterShockFF: 'Reduce visual flame size of napalmlets slightly (50 -> 30)'
- 299ab4 AfterShockFF: 'Remove comments'
- 63e14c AfterShockFF: 'Rename function'
- b08b6c AfterShockFF: 'Cvars and better defaults for the IC rocket flare - smaller less obscuring trail from the pyros...'
- 8f935b AfterShockFF: 'Remove cvars'
- 16b5f8 AfterShockFF: 'Reintroduced burn levels:. * IC now does progressively more damage due to burn level (see...'
- bcf0e0 AfterShockFF: 'Remove duplicate IC self-damage variable'
- 3f1027 AfterShockFF: 'Cleanup: Remove IsBurning function'
- 0ce2ad AfterShockFF: 'Cleanup: Remove ApplyBurning function and burn flags e.g. m_bBurnFlagNG. Remove damage code from...'
- d7adc8 AfterShockFF: 'Cleanup: Remove m_flBurningDamage'
- 39485d AfterShockFF: 'Cleanup: Remove m_hIgniter and GetIgniter function'
- a24f8d AfterShockFF: 'Cleanup: Remove eBurnType enum and m_BurnType'
- bf14de AfterShockFF: 'Cleanup: Remove m_iBurnTicks and m_flNextBurnTick'
- 269789 AfterShockFF: 'Remove scream from burn level 3'
- 4075a3 AfterShockFF: 'Cleanup: Remove BURN_TICK_INTERVAL and BURN_TICKS #defines'
- 3f2838 AfterShockFF: 'Add bonus damage to flamethrower due to burn levels'
- e24c9f AfterShockFF: 'Add napalmlet straight upwards at the center of a napalm nade explosion'
- 96bae8 AfterShockFF: 'Made napalmlets have less gaps between them by making the placement less random'
- 1f5ea7 AfterShockFF: 'Increase flamethrower range from 320 to 350'
- 635026 AfterShockFF: 'make napalmlets tick more often (1s => 0.25s) and slightly increase their overall damage'
- b50fc4 squeek502: 'Add effect when IC does bonus damage. - Flame/heatwave particles get created in the direction of...'
- fbfcc5 squeek502: 'Fix compile error'
- 40f244 AfterShockFF: 'Reduce napalmlet burn level amount from 20 to 10, made buildable damage the same as player damage'
- 5f72ee AfterShockFF: 'Increased napalmlet burn height and exposed as cvar (40 -> 70)'
- 21f287 AfterShockFF: 'Remove unused network var - iArmorType'
- 898f77 AfterShockFF: 'Increase flame size of burn level 1; reduce flame size of burn level 3'
- bc6b1b AfterShockFF: 'Cleanup: Tidy up ff_hud_jetpackfuelbar.cpp'
- 0684b6 AfterShockFF: 'Cleanup: Delete old charge-up / groundboost jetpack code'
- 57c97c squeek502: 'Make bonus fire particles move up and scale the number of particles based on bonus damage'
- e1602e squeek502: 'Make bonus fire effect more vertical and larger'
- 71430b AfterShockFF: 'Inline napalmlet burn radius and reduce it from 98 to 70'
- e0497f AfterShockFF: 'falldamage is reduced whilst jetpacking'
- bbf4ed AfterShockFF: 'Add line to xhair jetpack bar'
- 21a42f AfterShockFF: 'Fix burn bonus damage levels so bonus damage doesnt apply until they hit burn level 2 (burn level 1...'
- 2a7973 AfterShockFF: 'Add bonus damage to the napalm nade for burn levels'
- 003afd AfterShockFF: 'Move IC bonus damage into TakeDamage so you dont take bonus damage through walls'
- 6c6f7d AfterShockFF: 'Merge pull request #270 from fortressforever/features/pyro-jetpack. Pyro revamp'
- AfterShockFF merged pull request fortressforever#270 ('Pyro revamp') from AfterShockFF to beta 8 years ago
- AfterShockFF pushed 14 commits to fortressforever-scripts:master 8 years ago
- d65eaf AfterShockFF: 'Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster;...'
- e51b28 AfterShockFF: 'Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from...'
- 679d95 AfterShockFF: 'Reduce flamethrower damage from 16 to 10'
- a251d9 AfterShockFF: 'Reduce the delay between pulling out weapons and firing them for the flamethrower and IC'
- 0b2b3a AfterShockFF: 'Add jetpack loop sound script'
- 66c092 AfterShockFF: 'Fix IC radius to 110 as this is the max radius anyway'
- 22e298 AfterShockFF: 'Raise the flamethrower damage back up to 13 (originally 16 then 10)'
- da6417 AfterShockFF: 'Latest IC tweaks: Clip size up from 3 to 5, reload a bit quicker (pre-reload from 0.2 to 0.1,...'
- d6bdc4 AfterShockFF: 'Pyro starts with 1 napalm nade now'
- 6bba1a AfterShockFF: 'Reduce recoil on the IC'
- bc70b6 AfterShockFF: 'Increase IC base damage from 55 to 65'
- 7d47b0 AfterShockFF: 'Raise flamethrower base damage to 18'
- b50263 AfterShockFF: 'Tweak hints and text to match the new pyro'
- 0d7e6d AfterShockFF: 'Merge pull request #58 from fortressforever/pyro-revamp. Pyro revamp scripts'
- AfterShockFF merged pull request fortressforever-scripts#58 ('Pyro revamp scripts') from AfterShockFF to master 8 years ago
- AfterShockFF synchronized pull request fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)') 8 years ago
- AfterShockFF force-pushed fortressforever-scripts:pyro-revamp from 4e5d79 to b50263 8 years ago
- d65eaf AfterShockFF: 'Pyro tweaks in preparation for the revamp: IC now has a clip and fires and reloads much faster;...'
- e51b28 AfterShockFF: 'Reduced how fast the IC can fire, cycletime from 0.5 to 0.6 (RPG is 0.7) increased reload time from...'
- 679d95 AfterShockFF: 'Reduce flamethrower damage from 16 to 10'
- a251d9 AfterShockFF: 'Reduce the delay between pulling out weapons and firing them for the flamethrower and IC'
- 0b2b3a AfterShockFF: 'Add jetpack loop sound script'
- 66c092 AfterShockFF: 'Fix IC radius to 110 as this is the max radius anyway'
- 22e298 AfterShockFF: 'Raise the flamethrower damage back up to 13 (originally 16 then 10)'
- da6417 AfterShockFF: 'Latest IC tweaks: Clip size up from 3 to 5, reload a bit quicker (pre-reload from 0.2 to 0.1,...'
- d6bdc4 AfterShockFF: 'Pyro starts with 1 napalm nade now'
- 6bba1a AfterShockFF: 'Reduce recoil on the IC'
- bc70b6 AfterShockFF: 'Increase IC base damage from 55 to 65'
- 7d47b0 AfterShockFF: 'Raise flamethrower base damage to 18'
- b50263 AfterShockFF: 'Tweak hints and text to match the new pyro'
- AfterShockFF pushed 1 commit to fortressforever:features/pyro-jetpack 8 years ago
- 003afd AfterShockFF: 'Move IC bonus damage into TakeDamage so you dont take bonus damage through walls'
- AfterShockFF synchronized pull request fortressforever#270 ('WIP: Pyro revamp') 8 years ago
- AfterShockFF opened pull request fortressforever-scripts#62 ('Remove the jumpgun from scout') 8 years ago
- AfterShockFF created fortressforever-scripts:remove-jumpgun at e7eb75 (+1 new commit) 8 years ago
- e7eb75 AfterShockFF: 'Remove the jumpgun from the scout'
- AfterShockFF synchronized pull request fortressforever-scripts#58 ('WIP: Pyro revamp (scripts side)') 8 years ago
- AfterShockFF pushed 1 commit to fortressforever-scripts:pyro-revamp 8 years ago
- 4e5d79 AfterShockFF: 'Tweak hints and text to match the new pyro'