- AdamWillden pushed 6 commits to fortressforever:elmos_hud_playground_zombie 4 years ago
- ca4c30 : 'FFQuantityItem: Fix whitespace'
- e0111e : 'FFQuantityItem: Remove TODO comments'
- f45e15 : 'FFQuantityItem: Remove unused methods'
- cc1c4d : 'FFQuantityItem: Make private methods private'
- 128478 : 'FFQuantityItem: Reduce code duplication (clean code)'
- 28f0ba : 'FFQuantityItem: Reduce code complexity (clean code)'
- AdamWillden force-pushed fortressforever:elmos_hud_playground_zombie from dcab51 to 50def3 4 years ago
- cf3b57 : 'VcProj: These are intent on getting swapped'
- 09f9ec : 'Rename constants to better indicate usage'
- 8321f7 : 'Invert if statement to remove negation'
- e141b9 : 'Fix bars not rendering when font is missing'
- 1d3058 : 'CFFCustomHudAssignPresets: Remove code duplication'
- 9ce8d4 : 'FFQuantityPanel: Reduce nesting'
- f4df63 : 'FFQuantityPanel: Fix whitespace'
- 50def3 : 'messing'
- AdamWillden pushed 2 commits to fortressforever:elmos_hud_playground_zombie 4 years ago
- e6bfe2 : 'fixup! VcProj: These are intent on getting swapped'
- dcab51 : 'messing'
- AdamWillden pushed 1 commit to fortressforever:elmos_hud_playground_zombie 4 years ago
- AdamWillden pushed 2 commits to fortressforever:elmos_hud_playground_zombie 4 years ago
- dc1ccd : 'Invert if statement to remove negation'
- 8e6393 : 'Fix bars not rendering when font is missing'
- AdamWillden force-pushed fortressforever:elmos_hud_playground_zombie from f3e224 to 171cf7 4 years ago
- a6eaa9 : 'Rename file to match type name `ff_quantitybar -> ff_quantityitem`'
- 44dd06 : 'VcProj: These are intent on getting swapped'
- 171cf7 : 'Rename constants to better indicate usage'
- AdamWillden pushed 1 commit to fortressforever:elmos_hud_playground_zombie 4 years ago
- f3e224 : 'Rename constants to better indicate usage'
- AdamWillden pushed 2 commits to fortressforever:elmos_hud_playground_zombie 4 years ago
- 299728 : 'Rename file to match type name `ff_quantitybar -> ff_quantityitem`'
- b73b86 : 'VcProj: These are intent on getting swapped'
- AdamWillden force-pushed fortressforever:elmos_hud_playground_zombie from 582bcd to d07177 4 years ago
- 8a2a8b AdamWillden: 'added crosshair info visuals.. cool still needs finishing so don't judge yet. just for those that...'
- 98fddd AdamWillden: 'hud_ci_updateAlways 1 is your friend. updated default settings'
- 954fb9 squeek502: 'Updated Elmo's crosshair info. - Changed all the cvars from hud_ci_* to hud_xhairinfo_* and took...'
- 730722 AdamWillden: 'Temporary so Aftershok can help with my quantity bar/panel problem. # Conflicts:....'
- e774b5 AdamWillden: 'Reverted the crosshairinfo stuff. Doing it a better way now so will reimplement it when ready. #...'
- e04699 : 'fipx'
- 9ecd47 AdamWillden: 'Committing before I fuck up what I want to do next. Paint is now much smaller. Most changes are now...'
- f31847 AdamWillden: 'quantity panels now auto-arrange the bars and auto-size them self. Works for all resolutions! :)...'
- dfe3fc AdamWillden: 'Added missing hud stuff to 2003. hope it all works!. This is so dexter (& shok?) can help with the...'
- f1c391 AdamWillden: 'missed shit from last commit'
- eaa270 AdamWillden: 'removing some cvars to avoid confusion...'
- 9d4c91 AdamWillden: 'fixed quite a few errors from copy paste-ing code. fixed screen positioning. Did some other shit -...'
- df3724 AdamWillden: 'few missed things'
- 7c71f8 AdamWillden: 'Added ability to size label,icon and amount text. Bar spacing is now applied before the first...'
- 284bf5 AdamWillden: 'variable name change for the bar spacing and a few comments'
- e0f56b AdamWillden: 'Moved and renamed ff_hud_quantitybar to be ff_quantitybar in the vgui folder like ff_quantitypanel....'
- 4965f1 AdamWillden: 'Missed from last commit, I could've sworn I did a global replace... Also for some reason the...'
- a94bf2 AdamWillden: 'update to the quantity bar stuff before I finish and commit the new custom HUD options. Fixed a few...'
- f3ec2d AdamWillden: 'reverting a small change I made, gonna make it work differently when I've got the rest in.'
- e6b312 AdamWillden: 'The beast that is Custom HUD Options stuff... updated:. client_scratch-2008.vcproj....'
- 76d59b squeek502: 'Fixed buildstate dispenser icon showing the SG. Added support for per-level SG icons'
- b3f836 AdamWillden: '- Changed some old bits of code to use FindKey instead of looping and matching. - Added option to...'
- fdd248 AdamWillden: '- Updated sentry and dispenser defaults. - Changed some ranges in options to sensible values (are...'
- 8e17e4 AdamWillden: 'Custom Hud Update. The positioning/alignment values moved out of the Arrangement tab into new tab....'
- 334461 AdamWillden: 'Made quantity panel use a dynamic array rather than a forced max of 6. Figured why not....'
- 0d1621 AdamWillden: 'Changed default global preset "Not built" text positioning'
- 393bb6 AdamWillden: 'removed a bug which were adding unnecessary keys to the assignment vdf when loading.'
- 3f1933 AdamWillden: 'Part 2... Revision: 12767. Message: Made quantity panel use a dynamic array.... removed...'
- 27141c AdamWillden: 'Fixing something I broke. Wouldn't load preset files properly'
- eded95 AdamWillden: 'make this frame work please?? currently as far as I can tell it should work but it crashes the game...'
- 7ae99d AdamWillden: 'white space and comments - nothing here'
- 7d462d AdamWillden: 'Squeek told me the fix to my frame problem. This is the fix but just wanted to commit it so there...'
- 23f87d AdamWillden: 'Colour fade value needed clamping else colours go wrong.. this way it clamps to max val using a...'
- f56421 AdamWillden: 'included my new panel in the code.. does nothing yet but wont hurt anything either!. # Conflicts:....'
- 3cd942 AdamWillden: 'Stuff to make the crosshairs autoload again. tick signal in hud_crosshair runs until the crosshairs...'
- cddc91 AdamWillden: '- Added "Save Default" buttons so people can edit the defaults without much trouble. - Made it so...'
- 84cead AdamWillden: 'Missed a commit from the last one. detpack now sends the fuse time in its message...'
- a2b4cb AdamWillden: '- Changed the way panels hide themselves (long term problem fixed). - Previously couldn't hide...'
- 6b2c29 : 'check that a font has been loaded before trying to use it in CalculateTextAlignmentOffset'
- a6aceb AdamWillden: 'Removed FF_BETA_TEST_COMPILE. # Conflicts:. # dlls/ff/ff_player.cpp'
- afe14f AdamWillden: 'Changing tick signals. Previously every tick to every 100ms (good news for 33 tick and more so 100...'
- 627659 AdamWillden: 'Both:. - Moved column to style preset from arrangement (makes more sense there for now)....'
- 80f0e6 AdamWillden: 'Removed UseDefault checkboxes and added default to the dropdown box. Stopped users from naming new...'
- af3b87 squeek502: 'Reverting revisions 13278,13279; they were meant for a different branch'
- 86268f AdamWillden: 'Renamed OnUpdateCheckbox to OnUpdateCheckButton. Just to stop confusing me as to whether the...'
- f328d7 AdamWillden: 'Just removed a comment.'
- c559d4 AdamWillden: 'Added comments to HiddenBits (HIDEHUD_NOTSCOUT etc.). Added HIDEHUD_ALWAYS so that I can use it to...'
- 4dc2fb AdamWillden: 'last bit of misc options localisation (don't know why I never submitted this):. - when option...'
- 6031b6 AdamWillden: 'no big changes... - Corrected wrongly named function. - Corrected an assert which didn't include...'
- 7720c6 AdamWillden: 'Made getIntensityColor now GetIntensityColor'
- 79b48d AdamWillden: 'Custom hud update. No point putting all changes in as there's so many. Added preview checkbox -...'
- 23f122 squeek502: 'Updated 2003/2005 client vcproj files with Elmo's custom hud changes. # Conflicts:....'
- 25ec2b AdamWillden: 'Custom hud stuff. - Added style info into the quantity panel base class rather than having the same...'
- c21ff7 : 'Remove unused `OrientationMode` enum from `ff_quantitypanel`'
- aaa198 : 'Fix fallback text bug in build states'
- 373e79 : 'Fix inconsistent use of whitespace'
- d07177 : 'Fix PostBuild to respect %SteamPath% if already set'
- alaswell pushed 2 commits to fortressforever:beta 4 years ago
- 114bcd squeek502: 'Properly default tickrate to 66. This `* 2` seems erroneous and halves the default tickrate from...'
- 7b1898 alaswell: 'Merge pull request #378 from squeek502/tickrate. Properly default tickrate to 66'
- alaswell merged pull request fortressforever#378 ('Properly default tickrate to 66') from squeek502 to beta 4 years ago
- squeek502 opened pull request fortressforever#378 ('Properly default tickrate to 66') 4 years ago
- AdamWillden force-pushed fortressforever:elmos_hud_playground_zombie from e0f9c6 to 582bcd 4 years ago
- 4f0734 AdamWillden: 'update to the quantity bar stuff before I finish and commit the new custom HUD options. Fixed a few...'
- f2f483 AdamWillden: 'reverting a small change I made, gonna make it work differently when I've got the rest in.'
- a9a7a4 AdamWillden: 'The beast that is Custom HUD Options stuff... updated:. client_scratch-2008.vcproj....'
- 230ac1 squeek502: 'Fixed buildstate dispenser icon showing the SG. Added support for per-level SG icons'
- e9ca26 AdamWillden: '- Changed some old bits of code to use FindKey instead of looping and matching. - Added option to...'
- 42cb9d AdamWillden: '- Updated sentry and dispenser defaults. - Changed some ranges in options to sensible values (are...'
- bc9f65 AdamWillden: 'Custom Hud Update. The positioning/alignment values moved out of the Arrangement tab into new tab....'
- 651e94 AdamWillden: 'Made quantity panel use a dynamic array rather than a forced max of 6. Figured why not....'
- 7c1a48 AdamWillden: 'Changed default global preset "Not built" text positioning'
- ef243b AdamWillden: 'removed a bug which were adding unnecessary keys to the assignment vdf when loading.'
- d1ca50 AdamWillden: 'Part 2... Revision: 12767. Message: Made quantity panel use a dynamic array.... removed...'
- a46991 AdamWillden: 'Fixing something I broke. Wouldn't load preset files properly'
- 3bbb12 AdamWillden: 'make this frame work please?? currently as far as I can tell it should work but it crashes the game...'
- 958022 AdamWillden: 'white space and comments - nothing here'
- 61a992 AdamWillden: 'Squeek told me the fix to my frame problem. This is the fix but just wanted to commit it so there...'
- 135668 AdamWillden: 'Colour fade value needed clamping else colours go wrong.. this way it clamps to max val using a...'
- f22e3f AdamWillden: 'included my new panel in the code.. does nothing yet but wont hurt anything either!. # Conflicts:....'
- 918698 AdamWillden: 'Stuff to make the crosshairs autoload again. tick signal in hud_crosshair runs until the crosshairs...'
- b5df37 AdamWillden: '- Added "Save Default" buttons so people can edit the defaults without much trouble. - Made it so...'
- 2b2224 AdamWillden: 'Missed a commit from the last one. detpack now sends the fuse time in its message...'
- d97d6a AdamWillden: '- Changed the way panels hide themselves (long term problem fixed). - Previously couldn't hide...'
- fa4f77 : 'check that a font has been loaded before trying to use it in CalculateTextAlignmentOffset'
- 7275d6 AdamWillden: 'Removed FF_BETA_TEST_COMPILE. # Conflicts:. # dlls/ff/ff_player.cpp'
- 292123 AdamWillden: 'Changing tick signals. Previously every tick to every 100ms (good news for 33 tick and more so 100...'
- 31c3c8 AdamWillden: 'Both:. - Moved column to style preset from arrangement (makes more sense there for now)....'
- d9c65c AdamWillden: 'Removed UseDefault checkboxes and added default to the dropdown box. Stopped users from naming new...'
- 94da0c squeek502: 'Reverting revisions 13278,13279; they were meant for a different branch'
- 27cd66 AdamWillden: 'Renamed OnUpdateCheckbox to OnUpdateCheckButton. Just to stop confusing me as to whether the...'
- 5b26ed AdamWillden: 'Just removed a comment.'
- 688341 AdamWillden: 'Added comments to HiddenBits (HIDEHUD_NOTSCOUT etc.). Added HIDEHUD_ALWAYS so that I can use it to...'
- 3615cd AdamWillden: 'last bit of misc options localisation (don't know why I never submitted this):. - when option...'
- 5ed7df AdamWillden: 'no big changes... - Corrected wrongly named function. - Corrected an assert which didn't include...'
- 90cb46 AdamWillden: 'Made getIntensityColor now GetIntensityColor'
- 99a14c AdamWillden: 'Custom hud update. No point putting all changes in as there's so many. Added preview checkbox -...'
- a25835 squeek502: 'Updated 2003/2005 client vcproj files with Elmo's custom hud changes. # Conflicts:....'
- 582bcd AdamWillden: 'Custom hud stuff. - Added style info into the quantity panel base class rather than having the same...'
- AdamWillden created fortressforever:elmos_hud_playground_zombie at e0f9c6 (+53 new commits) 4 years ago
- 3d97be AdamWillden: 'added crosshair info visuals.. cool still needs finishing so don't judge yet. just for those that...'
- ae7b19 AdamWillden: 'hud_ci_updateAlways 1 is your friend. updated default settings'
- 629b20 squeek502: 'Updated Elmo's crosshair info. - Changed all the cvars from hud_ci_* to hud_xhairinfo_* and took...'
- e3865c AdamWillden: 'Temporary so Aftershok can help with my quantity bar/panel problem. # Conflicts:....'
- d0b721 AdamWillden: 'Reverted the crosshairinfo stuff. Doing it a better way now so will reimplement it when ready. #...'
- 7eac8d : 'fipx'
- 4f712f AdamWillden: 'Committing before I fuck up what I want to do next. Paint is now much smaller. Most changes are now...'
- fe1bed AdamWillden: 'quantity panels now auto-arrange the bars and auto-size them self. Works for all resolutions! :)...'
- 251b46 AdamWillden: 'Added missing hud stuff to 2003. hope it all works!. This is so dexter (& shok?) can help with the...'
- b75daa AdamWillden: 'missed shit from last commit'
- f3d711 AdamWillden: 'removing some cvars to avoid confusion...'
- 6bdd0b AdamWillden: 'fixed quite a few errors from copy paste-ing code. fixed screen positioning. Did some other shit -...'
- f491d6 AdamWillden: 'few missed things'
- 622006 AdamWillden: 'Added ability to size label,icon and amount text. Bar spacing is now applied before the first...'
- 8e9393 AdamWillden: 'variable name change for the bar spacing and a few comments'
- a8dd22 AdamWillden: 'Moved and renamed ff_hud_quantitybar to be ff_quantitybar in the vgui folder like ff_quantitypanel....'
- fc4715 AdamWillden: 'Missed from last commit, I could've sworn I did a global replace... Also for some reason the...'
- 68db77 AdamWillden: 'update to the quantity bar stuff before I finish and commit the new custom HUD options. Fixed a few...'
- d33d12 AdamWillden: 'reverting a small change I made, gonna make it work differently when I've got the rest in.'
- 10c7dc AdamWillden: 'The beast that is Custom HUD Options stuff... updated:. client_scratch-2008.vcproj....'
- de8ef5 squeek502: 'Fixed buildstate dispenser icon showing the SG. Added support for per-level SG icons'
- ab6583 AdamWillden: '- Changed some old bits of code to use FindKey instead of looping and matching. - Added option to...'
- 10a109 AdamWillden: '- Updated sentry and dispenser defaults. - Changed some ranges in options to sensible values (are...'
- 1757bb AdamWillden: 'Custom Hud Update. The positioning/alignment values moved out of the Arrangement tab into new tab....'
- cb5514 AdamWillden: 'Made quantity panel use a dynamic array rather than a forced max of 6. Figured why not....'
- a3e847 AdamWillden: 'Changed default global preset "Not built" text positioning'
- 0c8e84 AdamWillden: 'removed a bug which were adding unnecessary keys to the assignment vdf when loading.'
- dbaa79 AdamWillden: 'Part 2... Revision: 12767. Message: Made quantity panel use a dynamic array.... removed...'
- 7610f2 AdamWillden: 'Fixing something I broke. Wouldn't load preset files properly'
- 242ac1 AdamWillden: 'make this frame work please?? currently as far as I can tell it should work but it crashes the game...'
- d04c21 AdamWillden: 'white space and comments - nothing here'
- a8c8c8 AdamWillden: 'Squeek told me the fix to my frame problem. This is the fix but just wanted to commit it so there...'
- 111352 AdamWillden: 'Colour fade value needed clamping else colours go wrong.. this way it clamps to max val using a...'
- 20f3f4 AdamWillden: 'included my new panel in the code.. does nothing yet but wont hurt anything either!. # Conflicts:....'
- a455dc AdamWillden: 'Stuff to make the crosshairs autoload again. tick signal in hud_crosshair runs until the crosshairs...'
- 2fd9b5 AdamWillden: '- Added "Save Default" buttons so people can edit the defaults without much trouble. - Made it so...'
- 1c68e6 AdamWillden: 'Missed a commit from the last one. detpack now sends the fuse time in its message...'
- 852cd0 AdamWillden: '- Changed the way panels hide themselves (long term problem fixed). - Previously couldn't hide...'
- 6f2402 : 'check that a font has been loaded before trying to use it in CalculateTextAlignmentOffset'
- 50f0e5 AdamWillden: 'Removed FF_BETA_TEST_COMPILE. # Conflicts:. # dlls/ff/ff_player.cpp'
- 5e37c7 AdamWillden: 'Changing tick signals. Previously every tick to every 100ms (good news for 33 tick and more so 100...'
- ad3896 AdamWillden: 'Both:. - Moved column to style preset from arrangement (makes more sense there for now)....'
- ea534c AdamWillden: 'Removed UseDefault checkboxes and added default to the dropdown box. Stopped users from naming new...'
- 30bc2e squeek502: 'Reverting revisions 13278,13279; they were meant for a different branch'
- 24286a AdamWillden: 'Renamed OnUpdateCheckbox to OnUpdateCheckButton. Just to stop confusing me as to whether the...'
- 75cb14 AdamWillden: 'Just removed a comment.'
- e8a9a1 AdamWillden: 'Added comments to HiddenBits (HIDEHUD_NOTSCOUT etc.). Added HIDEHUD_ALWAYS so that I can use it to...'
- e668df AdamWillden: 'last bit of misc options localisation (don't know why I never submitted this):. - when option...'
- d93f34 AdamWillden: 'no big changes... - Corrected wrongly named function. - Corrected an assert which didn't include...'
- 565eac AdamWillden: 'Made getIntensityColor now GetIntensityColor'
- 1430eb AdamWillden: 'Custom hud update. No point putting all changes in as there's so many. Added preview checkbox -...'
- 6ea1d7 squeek502: 'Updated 2003/2005 client vcproj files with Elmo's custom hud changes. # Conflicts:....'
- e0f9c6 AdamWillden: 'Custom hud stuff. - Added style info into the quantity panel base class rather than having the same...'
- squeek502 commented on issue fortressforever#377 ('mp_friendlyfire_armorstrip still allows TKing buildables') 4 years ago
- AdamWillden commented on issue fortressforever#377 ('mp_friendlyfire_armorstrip still allows TKing buildables') 4 years ago
- squeek502 opened issue fortressforever#377 ('mp_friendlyfire_armorstrip still allows TKing buildables') 4 years ago
- DexterHaslem commented on issue fortressforever#376 ('Nerfing the frag grenade (needs more testing)') 4 years ago
- pvorisek25 synchronized pull request fortressforever#376 ('Nerfing the frag grenade (needs more testing)') 4 years ago
- pvorisek25 commented on issue fortressforever#376 ('Nerfing the frag grenade (needs more testing)') 4 years ago
- squeek502 commented on issue fortressforever#376 ('Nerfing the frag grenade (needs more testing)') 4 years ago
- pvorisek25 opened pull request fortressforever#376 ('Nerfing the frag grenade (needs more testing)') 4 years ago
- pvorisek25 opened issue fortressforever#375 ('Spy's speed doesn't change while he's disguised as some other class') 4 years ago
- squeek502 pushed 1 commit to fortressforever:beta 4 years ago
- 877683 pvorisek25: 'Added the forgotten working directory setting (#374)'
- squeek502 merged pull request fortressforever#374 ('Added the forgotten working directory setting to README.md') from pvorisek25 to beta 4 years ago