Developer Journals

Developer Journal: Dospac

Posted 1 decade ago Gameplay Design
More Q&A from the forums! A bunch were answered in the thread here. What follows are the leftovers.

MikeFed:
What's going to happen to pushback in FF? Atm it's pretty damn powerful, will it be toned down at all, or even totally removed?


It may end up being adjusted slightly for some weapons. The sniper AR comes to mind. Overall the effect will be less pronounced.

SWAT_Pointman:
Will the huds and crowbars be team-colored? Thanks in advance.


No. As with most of the visual aspects, these will be user customizable though.

AfterShock:
Is the engineer discard function being changed and if so, how?


It will likely change from TFC to make a little more sense(where’d all my cells go?!). This isn’t something we’ve addressed directly yet, though.

pan0phobik:
How will grenade spawns work? Or to be more broad... how will grenade usage/management work as a whole in the final product?


Grenade bags won’t pickup for players with full grenades. Everything else is up to the map maker.

TurboWolf:
How big will FF client file be?


Big. I can’t say exactly as it’s not done yet. I'd guess in the 500-1000MB range. Perhaps larger.

Pook:
Will there be a client side logfile that can be used to generate stats ?


Yes. Stats should operate on 3 levels: client, server and global. There will be more information about this as it becomes available.

Post more questions! Until next time. . .
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