Developer Journal: eat
Well what do you know? My dev journal login works! Guess that means I will be writing one every week while I'm at work .I would read the dev forum or public forum but they are banned at work "For suspected pornography and bad language" - shame on you FFers!
Well or ff_well as I like to call it is practically finished now. Everything I wanted to implement is in and its just a case of getting the last few props made and then I can mirror the base and we can play test it properly.
Recent additions include :
- Map location system. Me, Mulchy and Fry got it to work as intended so Ive split the map into Ramp Room, and Lower Flag Room, etc. When you move between rooms text appears on your screen saying your current location and it is either blue or red depending on the base you are in. This is all done with LUA so all you have to do is make a info_ff_script with name blue_flagroom and it will do the rest. Simple huh?
- Water texture. The water texture is still being tested because it is quite damaging to frame rates. I think it is because my bridge supports in the FR are going through the water so its rendering them twice. I can't finalise it until I get the props (a couple of days fingers crossed) so Im hoping I wont have to do any major editing in the flag room before finishing. And yes the water is green.
- 3d skybox. I want to keep my skybox quite simple, and just make it seem as though each base is a huge beheamoth of a building. I don't really subscribe to the idea that Well is in some kind of a realistic universe so I see no point in putting other buildings for people to look at.
It's a shame to say it's nearly done because it has been really fun making ff_well. I'm surprised how fast it's come together. I will go back to crossover next and make some adjustments to it before taking on a new project.
Other maps in creation by the team are also coming towards the finishing line. I think everyone's favourite map is ff_dustbowl so far. When you see the style Zouave has gone for, and all the props and textures that have been made for it, I can guarantee your jaw will drop.
View all developer journals Well or ff_well as I like to call it is practically finished now. Everything I wanted to implement is in and its just a case of getting the last few props made and then I can mirror the base and we can play test it properly.
Recent additions include :
- Map location system. Me, Mulchy and Fry got it to work as intended so Ive split the map into Ramp Room, and Lower Flag Room, etc. When you move between rooms text appears on your screen saying your current location and it is either blue or red depending on the base you are in. This is all done with LUA so all you have to do is make a info_ff_script with name blue_flagroom and it will do the rest. Simple huh?
- Water texture. The water texture is still being tested because it is quite damaging to frame rates. I think it is because my bridge supports in the FR are going through the water so its rendering them twice. I can't finalise it until I get the props (a couple of days fingers crossed) so Im hoping I wont have to do any major editing in the flag room before finishing. And yes the water is green.
- 3d skybox. I want to keep my skybox quite simple, and just make it seem as though each base is a huge beheamoth of a building. I don't really subscribe to the idea that Well is in some kind of a realistic universe so I see no point in putting other buildings for people to look at.
It's a shame to say it's nearly done because it has been really fun making ff_well. I'm surprised how fast it's come together. I will go back to crossover next and make some adjustments to it before taking on a new project.
Other maps in creation by the team are also coming towards the finishing line. I think everyone's favourite map is ff_dustbowl so far. When you see the style Zouave has gone for, and all the props and textures that have been made for it, I can guarantee your jaw will drop.