Developer Journals

Developer Journal: decs

Posted 1 decade ago Lead Texture Artist
It's me again!

I'm currently awaiting FC's return so we can finish what's left of the weapons -- that will be a blast. Hopefully it will go really fast as he will now be able to work full time on FF and i can also dedicate as much time as usual :P
It's not like i'm sitting around scratching my beard while i'm waiting, though a couple of days ago i completed all the sentry guns with the exception of some minor tweaking of specular and normal maps to give it that last piece of umph. Right now the spec map is a little weak.
It was a pretty big task to get these completed, to be honest. while i worked on level 3 it became more and more clear to me that the other two sgs didnt really work that well together and they didnt work with the level 3 at all. The main issue was that the level 2 sg in particular didnt flow very well, so i decided on a theme for all the sgs that would make the flow between the three stages better. This meant revising my old sg .psds and their massive 100 to 130 layered uvmaps at a high texture resolution. Not all that much fun to be honest!
The extra work and hassle payed off in the end though, big time. I achevied my goal, to make the sgs be more of a family rather than just three different buildable structures (like it was in the past).

I also continued my quest to complete as many props as i can before we start finishing off the weapon models. Theres really not much to say about the props; they are just small-to-medium-sized objects that help give the maps that extra little flare. Most of the props ive worked on / been working on in the last week have been for Push, and once i get a detail prop for the skybox out of the way i will focus my efforts towards the Avanti props. And there's alot of 'em. :) There has been quite alot of stuff for me to focus on, though, and it feels good to be able to assign certain things that i can't find the time to do or that i feel that someone else will do a better job on to another member. Blunkka is the member of choice for thoose kind of jobs right now -- he's a very talented suomi lad!

It's pretty quiet in the ff camp right now. There's alot of work going on but most of it is stuff that people don't really see. A lot of bug crushing and tweaking.

The time when people are done with their educational work is approaching and i can't wait.
I'm really eager to finish this mod and get it out of the way so we can let you guys play and so that i can focus on my education. During the last year ive pretty much worked full time on FF and now i just got confirmed a place at the university i applied for. I'm not quite sure what i will be taking, to be honest. I applied for 3D Design and Animation as that's a required course before you take 3D Game Design. I asked in the application if my experience with modding and game development was good enough to just go straight onto the game design course (which focuses mainly on level design, and i have enough 3d experience for that) and i just got the mail yesterday that i was accepted, but it didn't say for what. However, the mail said something like "If you have any questions about your course please contact ..... " and he's the guy in charge of 3D Game Design. I guess i'll find out soon enough ;)

Well.. i dont know what more to say really, i'll put a new journal up when i have something to add :) Bit tired now, been up all night painting the downstairs bathroom. Was going to finish a few avanti props but for some reason i started painting it and i couldnt find any reason to stop. Hope someone thinks its an interesting read :P

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