Developer Journals

Developer Journal: Dospac

Posted 1 decade ago Gameplay Design
Direhit asks:

Will servers be able to actually exec map configs without having to hack up the mapcycle.txt or using a 3rd party program?


This is not currently slated for our first release. However, we are interested in making it possible.

Nezumi:

That dev jernal talk of movement in shallow water reminded me. Here's two questions about player movement.

1. If you're in shallow water next to a short wall (that comes out of the water) you jump automatically when you look at the wall. This is annoying as hell. Will you be taking this out of FF?


Currently this functions similar to HL2. In further testing if it is determined to be problematic it might change. We've discussed making some improvements after release to the HL water movement code. The recently released Sin Episodes demonstrates at least one change that we are considering, namely being able to manually jump out of water if you're near the surface, regardless of proximity to any ledges.

2. In HL1, if you held duck, then jumped and released duck while in the air you would have enough clearance to put your feet down and land standing up. In source if you try this, you land ducked, then stand up. Will you be changing this? I'm kinda assuming so, what with all the player movement changes you guys have been talking about...

This has to do with the default jump height, player height, duck height, duck jump height, etc. These have already been tweaked to reflect HL1/TFC values in Fortress Forever.

Ambex:

1. Will there be a limit of decals like in tfc?


Mp_decals should function identically in FF as in TFC. As far as a hard coded limit on the client in Source, I'm sure there is one but not sure what it is.

2. Will there be a flashlight?

Yes, toggled with a server command.

3. Instead of posting media updates including maps, players or guns, would it be possible to perhaps maybye if it is ok to post sounds of the weapons? Sprites, or just effects?

Our new sounds care of British Tang could make it into an update in the future. Sprites and effects are also candidates once they are in-game and near final.

4. Will you have any media update of our community based maps in progress such as badlands etc?

We've considered this but until our custom content is available to our community mappers and we're past our first release, this isn't likely to happen.

5. Will FF include snow?

If Source does then FF will (yes).

Sh4x:

I'd like to know if it's gonna be possible for mappers to have flags reset position floating in mid air or if they're gonna have to be standing on something absolutely.


We won't be limiting mappers in this way. As a general rule if it was possible in TFC, it will be possible in FF.
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