Developer Journal: Mulchman
Hi.
Recently fixed a bug that's been around for a while. On our SGs & respawn turret there's always been a problem that when the model rotated in a "negative direction" when it got to the -180 becoming 180 threshold the model would sort of glitch - like it would jump to a position of "0" then back to where it should be.
Turns out it was an interpolation problem and I ended up changing LoopingLerp & LoopingLerp_Hermite in cl_dll\lerp_functions.h.
Yeah, if you're interested about the specifics pm me. But um, happy 6/9/2006.
View all developer journals Recently fixed a bug that's been around for a while. On our SGs & respawn turret there's always been a problem that when the model rotated in a "negative direction" when it got to the -180 becoming 180 threshold the model would sort of glitch - like it would jump to a position of "0" then back to where it should be.
Turns out it was an interpolation problem and I ended up changing LoopingLerp & LoopingLerp_Hermite in cl_dll\lerp_functions.h.
Yeah, if you're interested about the specifics pm me. But um, happy 6/9/2006.