Developer Journals

Developer Journal: Crackerjack

Posted 1 decade ago Map Design
Oh God! Earthquake! Earthquake!... Wait, that's the sound of 32 different grenades, pipe bombs, rpg's and concs in the once known TFC Openfire_lowgrens... But after being played on relentlessly in some of the top clan matches in TFC history… it started to break, and crumble from the devastating destruction. Floors cracked, ceiling broken through and what was an indestructible fort, started to lose its will stay intact.


Well that's the story behind the new theme in Openfire. After reading all the comments on the new media release I saw some serious concerns for the wellbeing of Openfire's game play. And from the looks of just a pic and not an ingame point of view I would be too. A lot of people seem to be mainly concerned with pit and all the clutter in it. There are indeed different elevations of floor with in the pit, but a good demoman will quickly learn how to tame his pipe bombs into going to the intended area -- it just escalates the gameplay even more. And to make up for this difficult defense strategy I have placed walkways around the pillars to ensure that defense within the main arena is balanced. As for the rubble and broken floor pieces, carefully placed clip brushes insure consistent and smooth flowing movement with in the pit. So don't worry all you concers out there… you can still what you need to do, but just watch out for what might be placed on those pillars. Oh and don’t forget about the lazers.


As for you wanting to know about the progress of Openfire, its coming along nicely, still very WIP though. Currently it is in a dormant stage, though, as I am moving into a new place and need to find a job to pay for rent. So until I get those two things settled, Openfire will be right back on its way to maybe being finished by… August or so? Be sure to check for progress in the coming media releases. If there are any more concerns, questions or comments I can be reached at bkeehn at gmail.com


- Crackerjack
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