Developer Journals

Developer Journal: MrBeefy

Posted 1 decade ago Texture Artist
I've been listening to the band Tally Hall a lot this year and was finally able to make it to one of their shows last night. They rocked the high school! (lawl--the outdoor concert was rained out, so they moved to the local schoolatorium.) Yeah, so, if you're one of those people who like clever original music (think: Ween, Oingo Boingo, TMBG, early Barenaked Ladies, Queen ) you really need to check these guys out.
http://www.tallyhall.com

Anyway... onto something you care about:
Things are feeling very exciting with FF over the past couple of weeks. Decs got promoted to art lead, and frankly, it's been one of the best things to happen to FF in a long time. There's a more buckled-down feel going on, and the inertia of development seems to have picked up--which is awesome... because we want to play the game just as badly as you guys do.

Sure we run around on rough dev maps with unfinished weapons and models, but that's only about as satisfying as going fishing without any bait or tackle.

Bugs are still being found and worked out at a good clip. Mulch has been really at the top of his game busting ass getting things done. Omen's been knocking down every prop model request in about a 24hour turnaround period, so things are going just great.

There's still a lot of work needed before we get to a point even the most anxious of you would be satisfied, so don't think we're just sitting on a finished game and that we're nit-picking over pointless details. We will be nit-picking the hell out of the game during the playtest cycle, but truly, we're working as fast as we can to get this thing into your hands.

So hang in there and go get some sun while its so nice outside... we'll still be hunched over in our dark cavernous labs doing the dirty work forya.
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