Developer Journals

Developer Journal: Defrag

Posted 2 decades ago Lead Map Design
I've been fiddling with Max UVMapping & Skinning for the last few days, making a prop and learning to compile props etc. Rebo helped me out some, and I now have a pipe with a photoshop-filter-tastic placeholder skin, which surprisingly looks ~okish. I need the prop before I can put bases screenshots up (as it's a prominent part of the bases yard); that's the only hold-up for a media update. I just need to compile & tweak it now :)
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