Developer Journal: craigweb
Hi guys, my name's Craig (aka craigweb) and I'm the new texture artist on the Fortress Forever team.
Primarily my job on the team involves doing all the textures such as walls, floors, ceilings, and signage for the maps in production on Fortress Forever, so it's safe to say that until release I'll definitely have my hands full!
This week I'm mainly going to be getting the signage out of the way because the group of devs in the map development pipeline (including myself) pretty much agree that they're more important than the other map textures, especially considering that VALVe textures can be used as placeholders for the time being anyway.
Ironically my Wacom Tablet decided to die on me just a short while before I joined the Fortress Forever team, so it looks like I'll be doing a bit of shopping today before the work begins :P
Anyway, I'd just like to say it's a pleasure to be on such a cool mod team, and I look forward to the days ahead.
View all developer journals Primarily my job on the team involves doing all the textures such as walls, floors, ceilings, and signage for the maps in production on Fortress Forever, so it's safe to say that until release I'll definitely have my hands full!
This week I'm mainly going to be getting the signage out of the way because the group of devs in the map development pipeline (including myself) pretty much agree that they're more important than the other map textures, especially considering that VALVe textures can be used as placeholders for the time being anyway.
Ironically my Wacom Tablet decided to die on me just a short while before I joined the Fortress Forever team, so it looks like I'll be doing a bit of shopping today before the work begins :P
Anyway, I'd just like to say it's a pleasure to be on such a cool mod team, and I look forward to the days ahead.