Developer Journals

Developer Journal: Defrag

Posted 2 decades ago Lead Map Design
My new PC is set up and I've been mapping constantly for the last couple of days. I've still been working on push, but there's not much else to say. I'm goin' for a sort of hybrid industrial playground look; however, I've not had much practice at mapping realistic-ish areas over the years as I've been tied up in making superfluous architecture for TFC. Progress hasn't been as fast as I'd like, but it's getting there. I've just mainly been fiddling around with little details here and there and trying to shape it into the theme I'm gunning for. The main base corridor and theme is basically complete and looks quite refreshing for a HL2-based map. The area I'm spending a lot of time on at the moment is the area between the central warehouse and the base entrances. As you can imagine, the Source engine affords level designers a lot more freedom with these sorts of location. Unfortunately, with freedom and creativity comes the added burden of time :)

I plan to get at least three of my maps polished up for early September, so I'm in good stead for University starting again. Hopefully I can get some Push media ready within the next few days.
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