Developer Journals

Developer Journal: Dospac

Posted 2 decades ago Gameplay Design
In our forums it was recently asked what changes we'll be making to the HWguy. I thought it would be cool to do a journal entry that shared our ideas for the HWguy with you all.

Then I realized this forum Question and journal Answer was a cool format that we could keep using for semi-regular journal updates answering some of the questions you guys have. Ask your questions in the thread posted at the end of this entry and we'll pick a few good ones to answer in another journal update.

The topic Hired Gun started asking about the HWguy can be found here.

When thinking of possible changes for the HW, the first hurdle is to look past the league game's long standing restriction of the class to 1 per team. In TFC public servers class limits were generally rare. Balancing the class and game means making 2 HWguys at every choke point on 2fort seem like less of a good idea for new players. However, until we have new players testing the game, we'll have to stick with what we know is wrong with the class.

Our proposed changes to the HW begin with an addition to the conc effect that will make aiming the assault cannon in particular more difficult when concussed. The true firing tracer that players in TFC used to aim the AC conced will be removed in FF. We will also test reducing the mobility of the HWguy somewhat, taking out his ability to jump once the AC is spun up and firing. If we need further balancing, reducing the effectiveness of the AC through overheating after continuous firing or something similar could be implemented. We're hoping with other classes more powerful, a better balance will be achieved.

We're always open to your HWGuy suggestions, so post them in Hired Gun's thread above!

And now, if you have a question you would like answered in a journal update, ask away in the new topic:

http://forums.fortress-forever.com/viewtopic.php?t=3209
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