News

Fortress Forever 2.0 Released!

Posted 1 decade ago by Fortress Forever Team
Patch time: (See post below for SERVER installs)

CLIENT Patch (1.11 to 2.0)
AE 83689's Hosting (AKA Zip)
AE 5316's Hosting
FileFront
Multiplay UK - UK only
Multiplay UK - worldwide
Wireplay UK

Professional's Download Mirror
Clan Goodfella's FTP

We also have 3 official EU servers up (hosted by wireplay)
#1: 194.154.191.30:27015 Funmaps + spam (epicenter/waterpolo/push/hunted/well)
#2: 194.154.191.30:27017 Clanstyle CTF (openfire/sd2/monkey/aardvark/dropdown)
#3: 194.154.191.30:27019 3rd server, undecided what this is yet :-)

So if you want to come chat to me i'll probably be hanging out there!

CHANGELOG:

GENERIC / Misc stuff:
  • Walls no longer apply friction to grenades, concmaps should be possible now!
  • Small auto-conc for HH concs when you dont jump
  • Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same.
  • Throwing the flag is now upwards slightly rather than skidding along the floor
  • Re-added recoil for some weapons (e.g. IC)
  • Suiciding no longer causes you to lose 100 fortress points
  • bhop now 1.20 up from 1.10
  • Better intermission scoreboard/player handling
  • Made the currently held grenade timer bar more visible than the dropped ones
  • pyro scream time only triggers once every 1.7 seconds now
  • Added cl_reducedexplosions to help fps problems
  • Added a cvar for ragdoll lifetime
  • NEW!! assault cannon fire sound

Visuals:
  • Grenades now have trails and halo's around them
  • Blue and yellow pipes now have trails
  • Player models have been tweaked to increase visibility
  • Grenade models have been tweaked to increase visibility
  • SG models have been tweaked to increase visibility
  • SG now throws out sparks when it's below 50% health
  • Flags now GLOW
  • Single Shotgun reload animation (thanks a084)
  • New IC model!
  • No more ugly background for build timers
  • New HUD security icons for shutdown style maps
  • Shotgun muzzle flash more visible
  • Many visuals now line up correctly in widescreen modes (damage indicators, Context menus etc)
  • New EMP effect
  • HUD health / armor no longer flashes red when you are hit. It'll only flash red when you are < 25% health to prevent confusion. (instead it flashes white when hit)
  • Grenade 2 timer up a bit so it's not so far down
  • New explosion scorch decal which doesnt make your whole base black.
  • 'on fire' hud HUD redness reduced a lot
  • Cvars for turning off targets + gren trails (also in options menu)
  • Teamcolour hud can now go back to normal again
Bug fixes:
  • Grenade target timing bug (
  • Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now.
  • Dispenser / SG health now displays properly on the HUD even if you are far away.
  • CL_CopyExistingEntity crash fixed at last (!!)
  • SG now tracks properly when built on a slope
  • Death by burning is no longer a suicide
  • Fixed LUA error causing security icons to disappear when players connected
  • Fix for spies being able to sabotage when they're dead
  • Demoman grenades hopefully dont bounce of people any more
  • Readded interpolation for projectiles
  • Put in a fix for grenade timers not showing up
Class-specific changes:
Scout:

  • Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them.
  • Players can only use a jump pad once every second, so they dont get multiple triggers.
  • Max conc speed after using the jumppad
  • Reduced conc time for Scout down to Medic level
  • Scouts now don't take fall damage.
Sniper:

  • Sniper rifle base damage has been reduced from 42 to 35
  • Radiotag duration reduced from 60 to 15 seconds.
  • AR damage down from 7 to 5.5
Soldier:
  • RPG damage radius increased slightly (from 108 to 125).
  • RPG reload time decreased from 1.0 to 0.9 seconds.
  • Nail grens tweaked a lot.
  • Soldier special now quickswitches between shotgun and RPG.
Demoman:

  • Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150.
Medic:
  • Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example)
HWGuy:

  • New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30.
  • New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2)
Pyro:

  • IC base damage has come down (from 60 to 50).
  • Flamethrower damage increased to 16 from 13
  • Flamethrower pushforce cap increased to 850 from 550.
  • Pyro special now quickswitches between flamethrower and IC.
  • Pyro vs Pyro now takes 100% damage up from 50%
  • Flamethrower uppush up to 110 from 50.
Spy:

  • Spy now has a 'last disguise' option on the menu
  • knife damage up to 50 from 32.
  • Disguise time halved.
Engineer:
  • SG health has come down to 113% from 120% of TFC level(ish).
  • SG bulletpush now works on the ground (thanks jiggs!).
  • SG air bulletpush reduced to 15 from 24

ALL CLASSES (except medic):
  • Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.
New functionality:

  • New splash screen to tell you about any updates to FF if you are playing an old version.
  • New options screen with a load more stuff on it.
Map changes

Epicenter:

  • New scoring system, capping flag results in that teams flag being reset back to cage, other team unaffected and can continue capturing. First to 3 captures wins and everyone resets.
  • Extended balcony area around cap point for additional SG position
  • Epicenter ammo bags now give a slight amount of health/armor (thanks gingerlord)
  • Epicenter 3-cap LUA system added, some various tweaks
  • Epicenter tweaks
Crossover
  • VIS fixed, massive performance increase
  • Test middle area structure for additional route
  • Misc brush fixes
  • Crossover2: More obvious Capture Point, lasers in air lift.(thanks gingerlord)
  • Various crossover tweaks including a revamped midmap
  • Crossover tweaks
Openfire

  • Revamped version of ff_openfire_b2, with better lighting, clipped lights, decent water, better flag-security system, custom teamcoloured security buttons and stuff
Monkey
  • monkey is now Red vs Blue
  • monkey FPS vastly improved
Well
  • Well front door buttons removed, walk up to it = it opens
Dustbowl
  • Dustbowl now compiles properly, various visual fixes (gaps in ceilings etc)
Dropdown
  • New, polished, bug-fixed version of the community map. Thanks Yann "Sh4x" Richer
Waterpolo
  • New revamped version

    I know i've missed a shedload of stuff out... Everythings changed, enjoy the game! :-)
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