Difference between revisions of "Game Type:Capture the Flag"

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{{Infobox manual/Header}}
 
{{Infobox manual/Header}}
=Content=
 
[[Image:flag.jpg|frame]]
 
CTF is a very simple game type.  Each of the potential four teams has a flag.  An enemy player can take the flag and capture it in their own base's capture point to score an arbitrary number of points for their team and receive a personal bonus for the capture . 
 
  
Pretty much everything is arbitrary in its value.  Flag return time, whether the flag is returned on touch, whether the flag will return faster from certain areas, points awarded and so forth.
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==Capture the Flag Maps==
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<div style="clear:both"></div>
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{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}
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{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}
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{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}
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{{Guide Navbox/Map|map=ff_well|name=Well}}
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<div style="clear:both"></div>
  
Plenty of [[Capture The Flag Variants]] exist.  See the linked page for information.
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==Goals==
==Typical values==
 
* Flag returns after 60 seconds regardless of position
 
* 10 team points per capture
 
* 10 personal points per capture
 
  
==Sudden Death Mode==
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[[Image:flag.jpg|thumb|200px|A typical CTF item.]]
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Capture the flag (CTF) is a very simple game type.  Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team's flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base's ''cap point'' earns the player and team points. The team with the most points at the end of the game wins.
  
When a flag is loose, the teams are tied and the map timelimit is reached, the game continues until the flag is either captured or returnedIf the flag is still loose after '''x''' minutes, then the map ends regardless of the flag being returned or captured and it is counted as a tie.  A visible timelimit could tick down so both teams know how long they have to cap/hold on.
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Plenty of [[Capture The Flag Variants]] existSee the linked page for information.
  
This could set up using ff_suddendeath and ff_suddendeathtimelimit or similar, or just standardised across the board.
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==Typical values==
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* Flag returns after 60 seconds regardless of position.
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* 10 team points per capture.
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* 10 personal points per capture.
  
 
[[Category:Game_Types]] [[Category:Mapping]]
 
[[Category:Game_Types]] [[Category:Mapping]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Revision as of 06:24, 2 January 2008


Capture the Flag Maps

Goals

A typical CTF item.

Capture the flag (CTF) is a very simple game type. Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team's flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base's cap point earns the player and team points. The team with the most points at the end of the game wins.

Plenty of Capture The Flag Variants exist. See the linked page for information.

Typical values

  • Flag returns after 60 seconds regardless of position.
  • 10 team points per capture.
  • 10 personal points per capture.