Difference between revisions of "Class:Medic"

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While you're carrying the flag, do not engage into firefights with the enemy. You can get very distracted while being fighting an oppoenent, and since you have the flag, the entire team (instead of defenders) will be attacking. Being pounded on by Super Shotguns from enemy Medics and being lit on fire by Pyros in addition to rockets and minigun bullets hitting you will make you die very, very fast.
 
While you're carrying the flag, do not engage into firefights with the enemy. You can get very distracted while being fighting an oppoenent, and since you have the flag, the entire team (instead of defenders) will be attacking. Being pounded on by Super Shotguns from enemy Medics and being lit on fire by Pyros in addition to rockets and minigun bullets hitting you will make you die very, very fast.
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While you're traveling, don't feel like you should only use the Super Shotgun. The Single Shotgun can be used to take potshots at enemy attackers, and the Super Nailgun is the best weapon to use against well-armoured classes if you circle-strafe while using it.
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====Defensive Medic====
 
====Defensive Medic====
Heal!
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As a defender, there's not a lot you can do. Your weapons are too weak to quickly take out attackers (especially Soldiers and [[HWGuys]]) and your armour percentage is pretty crappy. All you can effectively do is heal, but even then typical defending classes rely on [[armour]] to stay alive. All you can do is boost outgoing attacker's health; something that a kind attacking Medic does in the respawn room while getting supplies.
  
 
====Playing Against a Medic====
 
====Playing Against a Medic====
They're somewhat weak, so a few rockets should finish them off.
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They're somewhat weak, so a few rockets should finish them off. A well-placed HWGuy, along with a Pipe Trap can tear a Medic to pieces in no time.
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dood
 
dood

Revision as of 13:57, 25 February 2008