Difference between revisions of "Lua:IsGrenInNoGren"

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{{Infobox manual/Header}}
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==IsGrenInNoGren==
  
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IsGrenInNoGren is used to see if a grenade is in a "[[:lua:nogrens|nogrens]]" area. By default, a trigger_ff_script named "[[:lua:nogrens|nogrens]]" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.
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===Usage===
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<pre>IsGrenInNoGren( ent_id )</pre>
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===Input===
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The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().
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===Output===
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The output is true or false depending if ent_id is a grenade and then if the grenade is in a "[[:lua:nogrens|nogrens]]" area or not. A list of grenades can be found [[:Category:Grenades|here]].
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==Important Note==
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'''If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.'''
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[[image:tick-everything.JPG]]
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[[Category:Lua_Commands]]
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{{Infobox manual/Footer}}

Latest revision as of 16:39, 31 December 2007


IsGrenInNoGren

IsGrenInNoGren is used to see if a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity.

Usage

IsGrenInNoGren( ent_id )

Input

The ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX().

Output

The output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found here.

Important Note

If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.

Tick-everything.JPG