Difference between revisions of "Lua:IsGrenInNoGren"
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| + | {{Infobox manual/Header}} | ||
==IsGrenInNoGren== | ==IsGrenInNoGren== | ||
| − | IsGrenInNoGren is used to see if | + | IsGrenInNoGren is used to see if a grenade is in a "[[:lua:nogrens|nogrens]]" area. By default, a trigger_ff_script named "[[:lua:nogrens|nogrens]]" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity. |
===Usage=== | ===Usage=== | ||
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===Output=== | ===Output=== | ||
| − | The output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found [[:Category:Grenades|here]]. | + | The output is true or false depending if ent_id is a grenade and then if the grenade is in a "[[:lua:nogrens|nogrens]]" area or not. A list of grenades can be found [[:Category:Grenades|here]]. |
==Important Note== | ==Important Note== | ||
'''If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.''' | '''If you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer.''' | ||
| − | + | [[image:tick-everything.JPG]] | |
| − | [[Category: | + | [[Category:Lua_Commands]] |
| + | {{Infobox manual/Footer}} | ||
Latest revision as of 16:39, 31 December 2007
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IsGrenInNoGrenIsGrenInNoGren is used to see if a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity. UsageIsGrenInNoGren( ent_id ) InputThe ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX(). OutputThe output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found here. Important NoteIf you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer. |