Difference between revisions of "Class:Spy"
From Fortress Forever Wiki
Jump to navigationJump to search (weapons and grenades) |
|||
| Line 100: | Line 100: | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=Knife | |name=Knife | ||
| − | |imgsrc= | + | |imgsrc=wknife.jpg |
|description= | |description= | ||
The knife is the signature weapon of the spy. Although it's a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife. | The knife is the signature weapon of the spy. Although it's a melee weapon, it is very deadly. Normal hits deal significantly more damage than the crowbar, and backstabs kill instantly. Much of learning how to be a good spy is proper use of the knife. | ||
| Line 107: | Line 107: | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=Tranquilizer Gun | |name=Tranquilizer Gun | ||
| − | |imgsrc= | + | |imgsrc=wtranq.jpg |
|description= | |description= | ||
The tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy's movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges. | The tranq is useful for slowing down pursuers, catching up with targets, and in general causing annoyance. Each successful shot causes the target to suffer from an increasingly powerful sedation effect. The enemy's movement speed is slowed and their vision blurred. The projectiles from this weapon do not hit instantly; so you must learn to lead targets at medium and long ranges. | ||
| Line 114: | Line 114: | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=Super Shotgun | |name=Super Shotgun | ||
| − | |imgsrc= | + | |imgsrc=wsupshot.jpg |
|description= | |description= | ||
The super shotgun is the spy's main weapon if he gets in trouble. It doesn't have the grace or style of a saboteur, but it gets the job done when you need to fight for your life. | The super shotgun is the spy's main weapon if he gets in trouble. It doesn't have the grace or style of a saboteur, but it gets the job done when you need to fight for your life. | ||
| Line 121: | Line 121: | ||
{{Inline_Weapon| | {{Inline_Weapon| | ||
|name=Nailgun | |name=Nailgun | ||
| − | |imgsrc= | + | |imgsrc=wnail.jpg |
|description= | |description= | ||
The nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries. | The nailgun is most useful for taking out sentry guns. It works at an almost unlimited range and the steady stream of nails destroys the gun quickly. Combine the nailgun with frag grenades and circle strafing for maximum effect against sentries. | ||