Difference between revisions of "Class:Spy"

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| abilities =
 
| abilities =
 
{{Inline_Ability|
 
{{Inline_Ability|
|name = Disguise
+
|name = [[Class_Ability:Disguise|Disguise]]
 
|description=
 
|description=
 
Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either "Friendly" or "Enemy". If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy's disguises can be controlled by each map's individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.<br><br>A Spy's disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see "ID Theft" below). A Spy's currently equipped weapon is reflected in their disguise, so if a Spy disguised as an [[Class:Engineer|Engineer]] has his Knife out the disguise will show the [[Weapon:Spanner|Spanner]] out.
 
Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either "Friendly" or "Enemy". If there are three or four teams on the map, the disguises will be listed by team color. The disguise options also reflect any class limits on the map; if Snipers are disabled on the map, then a Spy is unable to disguise as a Sniper. However, the Spy's disguises can be controlled by each map's individual LUA file, so a mapper can allow a Spy to disguise as any mix of all ten classes if s/he wishes to do so.<br><br>A Spy's disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see "ID Theft" below). A Spy's currently equipped weapon is reflected in their disguise, so if a Spy disguised as an [[Class:Engineer|Engineer]] has his Knife out the disguise will show the [[Weapon:Spanner|Spanner]] out.
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{{Inline_Ability|
 
{{Inline_Ability|
|name = ID Theft
+
|name = [[Class_Ability:ID Theft|ID Theft]]
 
|description =
 
|description =
 
Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit (which is an instant kill), they instantly assume the team color and class of the enemy as a disguise.
 
Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their [[Weapon:Knife|Knife]] on the first hit (which is an instant kill), they instantly assume the team color and class of the enemy as a disguise.
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{{Inline_Ability|
 
{{Inline_Ability|
|name = Invisibility
+
|name = [[Class_Ability:Invisibility|Invisibility]]
 
|description=
 
|description=
 
Spies can cloak. There are two options for cloaking: Cloak and Silent Cloak. If a Spy cloaks normally, a Corpse showing their model (be it the Spy themselves or their cloak) falls as if it had died. This is a functional and useful replacement for feigning death. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Friendly players will see a partially cloaked Spy, but enemies will not be able to see the Spy at all. A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. Cloaked Spies do not bleed.
 
Spies can cloak. There are two options for cloaking: Cloak and Silent Cloak. If a Spy cloaks normally, a Corpse showing their model (be it the Spy themselves or their cloak) falls as if it had died. This is a functional and useful replacement for feigning death. If a Spy cloaks silently, the Spy simply fades into their cloaked form. Friendly players will see a partially cloaked Spy, but enemies will not be able to see the Spy at all. A Spy moves slower when cloaked, and any increases in speed (such as being hit by a [[Grenade:Concussion|Concussion Grenade]] and subsquently being pushed away) will remove the cloak. Cloaked Spies do not bleed.
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{{Inline_Ability|
 
{{Inline_Ability|
|name = Reduced Falling Damage
+
|name = [[Class_Ability:Reduced Falling Damage|Reduced Falling Damage]]
 
|description=
 
|description=
 
Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.
 
Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.
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{{Inline_Ability|
 
{{Inline_Ability|
|name = Stealth
+
|name = [[Class_Ability:Stealth|Stealth]]
 
|description=
 
|description=
 
Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise.If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so.
 
Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise.If a Spy is crouching when he lands from a fall, he will make no noise. However, a Spy can choose to stand while falling so as to purposely make noise if they choose to do so.

Revision as of 19:23, 28 December 2007