Difference between revisions of "Entity:info ff script"
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<center>The title given to this article is incorrect due to [http://en.wikipedia.org/wiki/Wikipedia:Naming_conventions_%28technical_restrictions%29 technical limitations]. The correct title is '''info_ff_script'''.</center> | <center>The title given to this article is incorrect due to [http://en.wikipedia.org/wiki/Wikipedia:Naming_conventions_%28technical_restrictions%29 technical limitations]. The correct title is '''info_ff_script'''.</center> | ||
| + | ==Introduction== | ||
| + | An info_ff_script is a point-based scriptable entity. If you are familiar with TFC's entities, this entity is ''somewhat'' similiar to [http://tf.valve-erc.com/kbase.php?id=1 info_tfgoals] and [http://tf.valve-erc.com/kbase.php?id=2 item_tfgoals]; however, the scriptability behind this entity makes it a great deal more flexible. | ||
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| + | info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room. | ||
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| + | ==Using info_ff_script== | ||
| + | info_ff_script's are placed in a map through Hammer just like placing any point-based entity. | ||
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| + | It is important that any info_ff_script have a name. You can give it a name in Hammer. The name you choose for the entity is what is used in your map's Lua file, to make the info_ff_script entity an actual useable object in-game. | ||
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| + | Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc. | ||
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| + | ==The Flexibility - The Confusion== | ||
| + | Because info_ff_script can be used for such a wide array of purposes, the amount of ways to interact and retrieve information from them can be overwhelming. See [[Lua:info_ff_script]]. | ||
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[[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 13:40, 26 June 2009
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IntroductionAn info_ff_script is a point-based scriptable entity. If you are familiar with TFC's entities, this entity is somewhat similiar to info_tfgoals and item_tfgoals; however, the scriptability behind this entity makes it a great deal more flexible. info_ff_script entities represent items that can affect, and be affected by players. Such items might be the flags in a CTF map, or the armor, health and ammo packs in a respawn room. Using info_ff_scriptinfo_ff_script's are placed in a map through Hammer just like placing any point-based entity. It is important that any info_ff_script have a name. You can give it a name in Hammer. The name you choose for the entity is what is used in your map's Lua file, to make the info_ff_script entity an actual useable object in-game. Example info_ff_script names are: "red_flag", "resup_pack", "blue_armor", "yellow_healthkit", etc. The Flexibility - The ConfusionBecause info_ff_script can be used for such a wide array of purposes, the amount of ways to interact and retrieve information from them can be overwhelming. See Lua:info_ff_script. |