Difference between revisions of "Movement:Trimping"
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If in the middle of a [[Movement:Ramp Slide|Rampslide]], a player should not be able to trimp, as the combination is too powerful for offence. The player should make a choice when hitting the ramp, then must stick with that choice. | If in the middle of a [[Movement:Ramp Slide|Rampslide]], a player should not be able to trimp, as the combination is too powerful for offence. The player should make a choice when hitting the ramp, then must stick with that choice. | ||
| + | =Movies= | ||
| + | [http://www.stage6.com/user/ArxFF/video/1958789/Fortress-Forever---Tutorial-2---Trimping A demonstration of trimping by Arx.] | ||
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[[Category:Movement_Systems]] | [[Category:Movement_Systems]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
Revision as of 08:20, 2 January 2008
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ContentTrimping is a movement skill that causes a player in possession of horizontal velocity on an incline to 'pop' upwards. The distance of the additional vertical movement (hereby known as a trimp) is dependent on two things when the trimp is initiated:
If the slope is facing away from the player (i.e. the player is travelling downhill) then the trimp code works in reverse -- the player loses height and increases in horizontal speed. If in the middle of a Rampslide, a player should not be able to trimp, as the combination is too powerful for offence. The player should make a choice when hitting the ramp, then must stick with that choice. Movies |