Difference between revisions of "Lua:BroadCastMessageToPlayer"
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Jump to navigationJump to search (New page: {{Infobox manual/Header}} ==BroadCastMessageToPlayer== Sends a text message to a single player. Is it still broadcasting if it only goes to one person? Who came up with this crap? ===Usa...) |
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===Usage=== | ===Usage=== | ||
| − | <pre>BroadCastMessageToPlayer( player, message )</pre> | + | <pre> |
| + | BroadCastMessageToPlayer( player, message, duration ) | ||
| + | BroadCastMessageToPlayer( player, message, duration, colorid ) | ||
| + | BroadCastMessageToPlayer( player, message, duration, colorstring )</pre> | ||
===Input=== | ===Input=== | ||
* player(CFFPlayer) The player to receive the message. | * player(CFFPlayer) The player to receive the message. | ||
* message(string) the message to display. Type in your own message, or use an entry from resource\FortressForever_english.txt. | * message(string) the message to display. Type in your own message, or use an entry from resource\FortressForever_english.txt. | ||
| + | * duration(int) number of seconds to display | ||
| + | * colorid(int) preset colors. See [[Lua:Flags#Color]] | ||
| + | * colorstring(string) An RGB color string, e.g. "255 255 255" | ||
===Output=== | ===Output=== | ||
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===Example=== | ===Example=== | ||
| − | <pre>BroadCastMessageToPlayer( player, "#FF_NOTALLOWEDDOOR" )</pre> | + | <pre>BroadCastMessageToPlayer( player, "#FF_NOTALLOWEDDOOR", 5, "255, 0, 0")</pre> |
[[Category:Lua_Commands]] | [[Category:Lua_Commands]] | ||
[[Category:Messages]] | [[Category:Messages]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
Latest revision as of 23:36, 15 February 2010
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BroadCastMessageToPlayerSends a text message to a single player. Is it still broadcasting if it only goes to one person? Who came up with this crap? UsageBroadCastMessageToPlayer( player, message, duration ) BroadCastMessageToPlayer( player, message, duration, colorid ) BroadCastMessageToPlayer( player, message, duration, colorstring ) Input
OutputReturns nothing ExampleBroadCastMessageToPlayer( player, "#FF_NOTALLOWEDDOOR", 5, "255, 0, 0") |