Developer Journals
Displaying entries 1 through 3 of 3
Sh4x
discuss Map Design - 2008-08-10 21:50 PDT
Hey oh! Can you smell 2.1 yet? No? Well you should! It's just around the corner! The to-do list is almost all green and green means DONE. Seriously, there's at least 1 update to the dev build everyday and that means people are working hard to get this 2.1 patch out the door asap!
On my end, I've been working on optimizing ff_dropdown alot. The yard is kind of a lost cause if I wanna keep the transparent windows in respawn (and I do) but I successfully optimized the inside of the base, sometimes doubling the FPS count, so it should play alot smoother in some places.
I'm also adding a new route in there but I'm not saying where. This new route should make it easier for some classes to get behind enemy lines and do their job. It'll also fix the issue where you had to type kill in console sometimes....
Besides ff_dropdown, I've been brainstorming ideas for this other map I got on my plate. It started like a small project, now it's a gigantic monster. I don't know if I'll ever get to do what I have in mind right now cause, you know... having an idea just isn't enough, you then gotta work your ass off and actually do it, but I think it would be pretty cool.
I've also been messing with the screenshot button alot lately. The result is that there's a new loading screen for 2.1. We're hoping to implement some cool features related to the loading screen like having a rotation of them so you don't end up looking at the same image all the time or even better, implementing the tools for everyone to create their own loading screen without having to leave the game at all... but don't expect any of this in 2.1.
And that's all for tonight... I'm off to Hammer! Cheers!
On my end, I've been working on optimizing ff_dropdown alot. The yard is kind of a lost cause if I wanna keep the transparent windows in respawn (and I do) but I successfully optimized the inside of the base, sometimes doubling the FPS count, so it should play alot smoother in some places.
I'm also adding a new route in there but I'm not saying where. This new route should make it easier for some classes to get behind enemy lines and do their job. It'll also fix the issue where you had to type kill in console sometimes....
Besides ff_dropdown, I've been brainstorming ideas for this other map I got on my plate. It started like a small project, now it's a gigantic monster. I don't know if I'll ever get to do what I have in mind right now cause, you know... having an idea just isn't enough, you then gotta work your ass off and actually do it, but I think it would be pretty cool.
I've also been messing with the screenshot button alot lately. The result is that there's a new loading screen for 2.1. We're hoping to implement some cool features related to the loading screen like having a rotation of them so you don't end up looking at the same image all the time or even better, implementing the tools for everyone to create their own loading screen without having to leave the game at all... but don't expect any of this in 2.1.
And that's all for tonight... I'm off to Hammer! Cheers!
Sh4x
discuss Map Design - 2008-07-20 23:44 PDT
Hi everyone,
I've been destroying, rebuilding, plastering and painting walls lately in my new apartment. Still got alot of work ahead but it's been going great so far. I did not cause a flood or fire nor did my neighbours called the police yet. Hurray!
Needless to say I haven't had as much time as I would have liked to work on FF since my last journal but I still managed to make some progress on this map where fatties and doctors play dirty games together until one side puts the other to sleep. This map will probably be interesting in the future once the hwg is fixed (coming in 2.1) and the medic finally gets his medigun (coming when I'm done convincing everyone that a medigun is so much cooler than a medikit).
For now, you can drool over this fantasmagoric art piece below. Be careful though, by looking at this image you are agreeing to be bound by the terms of this agreement. This image appearing below is my exclusive property and is protected under international copyright treaties. It is made available for your personal viewing enjoyment only. It is not within the Public Domain. This image may not be copied, reproduced, redistributed, manipulated, projected, used or altered in any way without my prior express written permission and payment of a fee or arrangement thereof. Violators will be prosecuted and their flag capped.

I've been destroying, rebuilding, plastering and painting walls lately in my new apartment. Still got alot of work ahead but it's been going great so far. I did not cause a flood or fire nor did my neighbours called the police yet. Hurray!
Needless to say I haven't had as much time as I would have liked to work on FF since my last journal but I still managed to make some progress on this map where fatties and doctors play dirty games together until one side puts the other to sleep. This map will probably be interesting in the future once the hwg is fixed (coming in 2.1) and the medic finally gets his medigun (coming when I'm done convincing everyone that a medigun is so much cooler than a medikit).
For now, you can drool over this fantasmagoric art piece below. Be careful though, by looking at this image you are agreeing to be bound by the terms of this agreement. This image appearing below is my exclusive property and is protected under international copyright treaties. It is made available for your personal viewing enjoyment only. It is not within the Public Domain. This image may not be copied, reproduced, redistributed, manipulated, projected, used or altered in any way without my prior express written permission and payment of a fee or arrangement thereof. Violators will be prosecuted and their flag capped.

Sh4x
discuss Map Design - 2008-06-10 10:57 PDT
I figured I'd make a dev journal too, mostly so you guys have an idea of what I'm working on right now. So here it is!
Since I joined the team, I've been trying to figure out exactly what I'd like to be working on for the next weeks. It's quite something for me because for the last 2-3 years, all I had on my mind was to finally finish this one freaking huge map that seemed like it would never end, ff_dropdown. I swear it gave me a hard time, mostly because I didn't know how to map when I first started it but also because it's a pretty complex map design wise and it's all original which makes it that much more difficult to do than a simple remake.
Anyways, like I was saying, I've been thinking about what I'd like to do next. It had to be smaller. I wanted something I could finish fast enough so I wouldn't get bored of it before completion. It had to be something else than standard CTF because that's the direction we're taking as a team right now. And it had to be something where dense fog would work because I just freakin' love fog and there's something I wanted to try with it.
So I started working on it a couple days ago and sshhhh don't tell other devs but I think it's by far the best looking map on this mod already!
I'll keep you posted!
Since I joined the team, I've been trying to figure out exactly what I'd like to be working on for the next weeks. It's quite something for me because for the last 2-3 years, all I had on my mind was to finally finish this one freaking huge map that seemed like it would never end, ff_dropdown. I swear it gave me a hard time, mostly because I didn't know how to map when I first started it but also because it's a pretty complex map design wise and it's all original which makes it that much more difficult to do than a simple remake.
Anyways, like I was saying, I've been thinking about what I'd like to do next. It had to be smaller. I wanted something I could finish fast enough so I wouldn't get bored of it before completion. It had to be something else than standard CTF because that's the direction we're taking as a team right now. And it had to be something where dense fog would work because I just freakin' love fog and there's something I wanted to try with it.
So I started working on it a couple days ago and sshhhh don't tell other devs but I think it's by far the best looking map on this mod already!
I'll keep you posted!












