Developer Journal: trepid_jon
Random cz2 screenshot?
So moving on, they're gonna cancel Latin.
Back in July, hunted had its first playtest. Since then, we've playtested hunted lots of times just like all the other maps. Here are some random screenshots from yesterday's playtest...
The screenshots are widescreen because I recently got a BenQ 20" widescreen LCD monitor. It's nice havin' an LCD monitor with a high native resolution like 1680x1050. I still have my old 17" 4:3 LCD monitor as well so I can extend my desktop every now and then, which is really useful when I want a reference picture or two up while I'm mapping.
Speakin' of that July dev journal, I guess I should update you on the portal idea. I had forgotten about that idea until I looked at that dev journal just now, which should give you a hint about what happened to the portal. Might have been cool, but we're just going with a more normal escape area. So yeah, just lettin' you know in case you were wonderin' about the whole escape portal thing.
*EDIT*
So Jesse convinced me to put these others up that I had taken out earlier...
I took them out because the first one really shows the empty road which shouldn't and won't be empty in the end, the second one shows the missing tower in the escape area that should and will be there in the end, and the third one just seemed a bit too random even though I like the look of that room. But then Jesse let me know how I showed even more random and stupid screenshots in that July dev journal. So I put them back in.
Skadaaaaaap!
O&A XM 202
So moving on, they're gonna cancel Latin.
Back in July, hunted had its first playtest. Since then, we've playtested hunted lots of times just like all the other maps. Here are some random screenshots from yesterday's playtest...
The screenshots are widescreen because I recently got a BenQ 20" widescreen LCD monitor. It's nice havin' an LCD monitor with a high native resolution like 1680x1050. I still have my old 17" 4:3 LCD monitor as well so I can extend my desktop every now and then, which is really useful when I want a reference picture or two up while I'm mapping.
Speakin' of that July dev journal, I guess I should update you on the portal idea. I had forgotten about that idea until I looked at that dev journal just now, which should give you a hint about what happened to the portal. Might have been cool, but we're just going with a more normal escape area. So yeah, just lettin' you know in case you were wonderin' about the whole escape portal thing.
*EDIT*
So Jesse convinced me to put these others up that I had taken out earlier...
I took them out because the first one really shows the empty road which shouldn't and won't be empty in the end, the second one shows the missing tower in the escape area that should and will be there in the end, and the third one just seemed a bit too random even though I like the look of that room. But then Jesse let me know how I showed even more random and stupid screenshots in that July dev journal. So I put them back in.
Skadaaaaaap!
O&A XM 202