Developer Journal: Sh4x
Hey oh! Can you smell 2.1 yet? No? Well you should! It's just around the corner! The to-do list is almost all green and green means DONE. Seriously, there's at least 1 update to the dev build everyday and that means people are working hard to get this 2.1 patch out the door asap!
On my end, I've been working on optimizing ff_dropdown alot. The yard is kind of a lost cause if I wanna keep the transparent windows in respawn (and I do) but I successfully optimized the inside of the base, sometimes doubling the FPS count, so it should play alot smoother in some places.
I'm also adding a new route in there but I'm not saying where. This new route should make it easier for some classes to get behind enemy lines and do their job. It'll also fix the issue where you had to type kill in console sometimes....
Besides ff_dropdown, I've been brainstorming ideas for this other map I got on my plate. It started like a small project, now it's a gigantic monster. I don't know if I'll ever get to do what I have in mind right now cause, you know... having an idea just isn't enough, you then gotta work your ass off and actually do it, but I think it would be pretty cool.
I've also been messing with the screenshot button alot lately. The result is that there's a new loading screen for 2.1. We're hoping to implement some cool features related to the loading screen like having a rotation of them so you don't end up looking at the same image all the time or even better, implementing the tools for everyone to create their own loading screen without having to leave the game at all... but don't expect any of this in 2.1.
And that's all for tonight... I'm off to Hammer! Cheers!
Discuss on the forums → On my end, I've been working on optimizing ff_dropdown alot. The yard is kind of a lost cause if I wanna keep the transparent windows in respawn (and I do) but I successfully optimized the inside of the base, sometimes doubling the FPS count, so it should play alot smoother in some places.
I'm also adding a new route in there but I'm not saying where. This new route should make it easier for some classes to get behind enemy lines and do their job. It'll also fix the issue where you had to type kill in console sometimes....
Besides ff_dropdown, I've been brainstorming ideas for this other map I got on my plate. It started like a small project, now it's a gigantic monster. I don't know if I'll ever get to do what I have in mind right now cause, you know... having an idea just isn't enough, you then gotta work your ass off and actually do it, but I think it would be pretty cool.
I've also been messing with the screenshot button alot lately. The result is that there's a new loading screen for 2.1. We're hoping to implement some cool features related to the loading screen like having a rotation of them so you don't end up looking at the same image all the time or even better, implementing the tools for everyone to create their own loading screen without having to leave the game at all... but don't expect any of this in 2.1.
And that's all for tonight... I'm off to Hammer! Cheers!