Developer Journals

Developer Journal: Sh4x

Posted 1 decade ago Map Design
Hey oh! Can you smell 2.1 yet? No? Well you should! It's just around the corner! The to-do list is almost all green and green means DONE. Seriously, there's at least 1 update to the dev build everyday and that means people are working hard to get this 2.1 patch out the door asap!

On my end, I've been working on optimizing ff_dropdown alot. The yard is kind of a lost cause if I wanna keep the transparent windows in respawn (and I do) but I successfully optimized the inside of the base, sometimes doubling the FPS count, so it should play alot smoother in some places.

I'm also adding a new route in there but I'm not saying where. This new route should make it easier for some classes to get behind enemy lines and do their job. It'll also fix the issue where you had to type kill in console sometimes....

Besides ff_dropdown, I've been brainstorming ideas for this other map I got on my plate. It started like a small project, now it's a gigantic monster. I don't know if I'll ever get to do what I have in mind right now cause, you know... having an idea just isn't enough, you then gotta work your ass off and actually do it, but I think it would be pretty cool.

I've also been messing with the screenshot button alot lately. The result is that there's a new loading screen for 2.1. We're hoping to implement some cool features related to the loading screen like having a rotation of them so you don't end up looking at the same image all the time or even better, implementing the tools for everyone to create their own loading screen without having to leave the game at all... but don't expect any of this in 2.1.

And that's all for tonight... I'm off to Hammer! Cheers!
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Developer Journal: squeek.

Posted 1 decade ago Team Lead / Project Manager
So, there have been some cool new things added recently to 2.1. I thought I'd just show some quick screenshots of one of those things: the Objective Icon. Pretty self-explanatory, so here are the pitchers:


Oh, yeah, and that's ff_bases.
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Developer Journal: Elmo

Posted 1 decade ago Level Optimization / Clean Up
Heyy, I just gotta say...

2.1 is so much fun! Played it for 6/7 hours last night during beta testing, and I would've carried on but my bed was calling to me. I'm starting to get ill from the lack of sleep! Waterpolo was some of the best fun I've had in ages along with hunted and cz2; something I'd have never expected! I'm a CTF freak through and through... normally!

Everything felt great. The increased bunnyhop (which feels strangely smooth) combined with the skim cap is is awesome, the dynamic lights on the rockets are really nice, the fixed jumppads are alot better, the SGs rock and can actually be killed, the dispensers are much more useful, the changes to the spy cloak are very fun indeed.... and thats just a FEW of the things that come to mind.

All of us on last night had an awesome time. 2.1 isnt a step in the right direction, its a leap...

I'm so happy with monkey, it looks absolutely sexual (If I may say so myself), playing with full server spam at 150 fps rather than 80. The only thing we realised is that I forgot to put the locations back in, duh! Other than that, its done!

Working on ff_bases at the moment, it's a really nice looking map which I'm trying to get optimised for redux. Definatly helped gain a few FPS around the place but not as much as I'd have hoped; though it was running pretty well to begin with.

I feel really good about 2.1, and I'm sure alot of you will too :)

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Developer Journal: Sh4x

Posted 1 decade ago Map Design
Hi everyone,

I've been destroying, rebuilding, plastering and painting walls lately in my new apartment. Still got alot of work ahead but it's been going great so far. I did not cause a flood or fire nor did my neighbours called the police yet. Hurray!

Needless to say I haven't had as much time as I would have liked to work on FF since my last journal but I still managed to make some progress on this map where fatties and doctors play dirty games together until one side puts the other to sleep. This map will probably be interesting in the future once the hwg is fixed (coming in 2.1) and the medic finally gets his medigun (coming when I'm done convincing everyone that a medigun is so much cooler than a medikit).

For now, you can drool over this fantasmagoric art piece below. Be careful though, by looking at this image you are agreeing to be bound by the terms of this agreement. This image appearing below is my exclusive property and is protected under international copyright treaties. It is made available for your personal viewing enjoyment only. It is not within the Public Domain. This image may not be copied, reproduced, redistributed, manipulated, projected, used or altered in any way without my prior express written permission and payment of a fee or arrangement thereof. Violators will be prosecuted and their flag capped.


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Developer Journal: Circuitous

Posted 1 decade ago Site Maintenance / Upgrades
I added a couple new fields for forum profiles.

To access them, click User CP at the top left, and then choose Edit Profile on the left sidebar.

The new fields are:

Class / Position - your preferred class and position (O or D).
Gametype - your preferred gametype.
Clans/Guilds - your clans, guilds, or other affiliations.

If you can think of any others worth adding, let me know.

I know this isn't exactly big news, but I figured I'd post it up anyhow.
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