Difference between revisions of "Changelog"
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===Class-specific Changes=== | ===Class-specific Changes=== | ||
− | '''Scout:''' | + | [[:Class:Scout|'''Scout:''']] |
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them. | * Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them. | ||
* Players can only use a jump pad once every second, so they dont get multiple triggers. | * Players can only use a jump pad once every second, so they dont get multiple triggers. | ||
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* Reduced conc time for Scout down to Medic level | * Reduced conc time for Scout down to Medic level | ||
* Scouts now don't take fall damage. | * Scouts now don't take fall damage. | ||
− | '''Sniper:''' | + | [[:Class:Sniper|'''Sniper:''']] |
* Sniper rifle base damage has been reduced from 42 to 35 | * Sniper rifle base damage has been reduced from 42 to 35 | ||
* Radiotag duration reduced from 60 to 15 seconds. | * Radiotag duration reduced from 60 to 15 seconds. | ||
* AR damage down from 7 to 5.5 | * AR damage down from 7 to 5.5 | ||
− | '''Soldier:''' | + | [[:Class:Soldier|'''Soldier:''']] |
* RPG damage radius increased slightly (from 108 to 125). | * RPG damage radius increased slightly (from 108 to 125). | ||
* RPG reload time decreased from 1.0 to 0.9 seconds. | * RPG reload time decreased from 1.0 to 0.9 seconds. | ||
* Nail grens tweaked a lot. | * Nail grens tweaked a lot. | ||
* Soldier special now quickswitches between shotgun and RPG. | * Soldier special now quickswitches between shotgun and RPG. | ||
− | '''Demoman:''' | + | [[:Class:Demoman|'''Demoman:''']] |
* Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150. | * Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150. | ||
− | '''Medic:''' | + | [[:Class:Medic|'''Medic:''']] |
* Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example) | * Right click now discards medpacks for teammates to use (thanks mirv). These take 10 cells to use and the medic slowly recharges cells over time. Medpacks last 5 seconds before disappearing so the person you are throwing to has to pick them up soon (you can't leave a supply for your defenders for example) | ||
− | '''HWGuy:''' | + | [[:Class:HWGuy|'''HWGuy:''']] |
* New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30. | * New HW AC System! : Overheat removed (!), rof changed from 0.06-0.12 to 0.05-0.15. cof changed from 0.10-0.15 to 0.05-0.30. | ||
* New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2) | * New AC clamp system - hold right mouse to clamp, let go to unclamp. Also fires when you are clamping so you can hold right mouse to clamp + fire (you dont have to hold mouse1 and mouse2) | ||
− | '''Pyro:''' | + | [[:Class:Pyro|'''Pyro:''']] |
* IC base damage has come down (from 60 to 50). | * IC base damage has come down (from 60 to 50). | ||
* Flamethrower damage increased to 16 from 13 | * Flamethrower damage increased to 16 from 13 | ||
* Flamethrower pushforce cap increased to 850 from 550. | * Flamethrower pushforce cap increased to 850 from 550. | ||
* Pyro special now quickswitches between flamethrower and IC. | * Pyro special now quickswitches between flamethrower and IC. | ||
− | * Pyro vs Pyro now takes 100% damage up from 50% | + | * Pyro vs Pyro now takes 100% damage up from 50% |
* Flamethrower uppush up to 110 from 50. | * Flamethrower uppush up to 110 from 50. | ||
− | '''Spy:''' | + | [[:Class:Spy|'''Spy:''']] |
* Spy now has a 'last disguise' option on the menu | * Spy now has a 'last disguise' option on the menu | ||
* Knife damage up to 50 from 32. | * Knife damage up to 50 from 32. | ||
* Disguise time halved. | * Disguise time halved. | ||
− | '''Engineer:''' | + | [[:Class|Engineer|'''Engineer:''']] |
* SG health has come down to 113% from 120% of TFC level(ish). | * SG health has come down to 113% from 120% of TFC level(ish). | ||
* SG bulletpush now works on the ground (thanks jiggs!). | * SG bulletpush now works on the ground (thanks jiggs!). |
Revision as of 02:28, 16 February 2008
2.0 (15 February 2008)Generic / Misc Stuff
SourceMods\FortressForever\README\README.html
SourceMods\FortressForever\sprays
Visuals
Bug Fixes
Class-specific Changes
All Classes (except medic):
New functionality:
Map changesEpicenter:
Crossover
Crossover2
Openfire
Monkey
Dropdown
Hunted
Waterpolo
1.11 (15 November 2007)
1.1 (31 October 2007)
Spawn Weapon Cvars
Valid options are: crowbar, medkit, knife, spanner, shotgun, supershotgun, nailgun, supernailgun, grenadelauncher, rpg, sniperrifle, railgun, flamethrower, assaultcannon, autorifle, tranq, pipelauncher, ic, tommygun, deploysentrygun, deploydispenser, deploydetpack, tommygun, umbrella New chat macros
Added ^# color markup for chat messages.
Disable with cl_chat_colorize 0 cl_chat_color_default sets default chat message color(defaults to current orange). it's a string, and takes an RGB, so e.g. cl_chat_color_default "255 170 0" 1.0 (13 September 2007)First release. |